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* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
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* Allow replacements in cooking and fuel recipesKahrl2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
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* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose2012-06-05
| | | | non-LGPLv2 parts from the standpoint of copyright law.
* Clean and optimize clouds.cpp enough to not really contain any of the small ↵Perttu Ahola2012-06-05
| | | | amount of non-LGPLv2/later code left
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
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* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
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* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-04
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* Fix loading of old signsPerttu Ahola2012-06-04
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
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* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola2012-06-03
| | | | directly between nodes
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
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* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
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* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
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* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
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* Check password hash validityPerttu Ahola2012-06-03
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* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
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* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
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* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
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* Allow using --worldname for local game tooPerttu Ahola2012-05-20
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* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
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* --world listPerttu Ahola2012-05-20
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* Tune smooth lighting a bitPerttu Ahola2012-05-20
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* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
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* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola2012-04-15
| | | | already exists" failure
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
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* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
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* Fix ABM handling on block activationPerttu Ahola2012-04-09
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* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
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* Call this 0.4.dev-20120408Perttu Ahola2012-04-08
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* Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola2012-04-08
| | | | | | adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.