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* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-03
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
* Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#...Lars Müller2020-07-29
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
* decode_base64: Allow '=' padding characterSmallJoker2020-07-29
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
* Replace std::list<session_t> in networking code (#10215)sfan52020-07-23
* Android: Fix ConfirmRegistration and PasswordChange input and scale size (#10...Maksim2020-07-21
* Revert "Auto delete MetaData when = 0 (#8770)" (#10183)Lars Müller2020-07-16
* Formspecs: volume and key settings windows can now be closed by doubleclickin...Zughy2020-07-14
* Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Add FormSpec font styling options (#9763)v-rob2020-07-12
* Add reconnect button on error: Too many players (#9405)Lejo2020-07-12
* Allow FormSpec elements to be focused with `set_focus` (#9353)v-rob2020-07-12
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
* Formspec: Make dropdowns optionally return event based on index, not value (#...v-rob2020-07-10
* Quick workaround for crashing destructor on Mingw32sfan52020-07-09
* Fix build due to revert errorrubenwardy2020-07-07
* Fix player controls only being applied for the first moveTheTermos2020-07-07
* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-07
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
* Don't stop style parsing on unknown property (#10143)v-rob2020-07-03
* Fix bone-attached entities (#10015)hecktest2020-06-26
* Fix wrong use of guiScalingImageButton in formspecs buttons (#10094)Pierre-Yves Rollo2020-06-24
* Fix HTTP API not being available in async mainmenu (#10086)rubenwardy2020-06-22
* Add warning when disabling secure.enable_security (#9943)rubenwardy2020-06-20
* Android: fix TMPFolder path (#10052)Maksim2020-06-20
* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
* Android: Fix only right strafe working (#10046)rubenwardy2020-06-18
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-06-13
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Server pushing media at runtime (#9961)sfan52020-06-13
* Add LevelDB player database (#9982)luk3yx2020-06-12
* Use multiple light positions for CAO lightingsfan52020-06-11
* content_cao: Do not expire visuals for texture updatessfan52020-06-11
* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
* Fix build error on Ubuntu 16.04sfan52020-06-10
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09