Commit message (Collapse) | Author | Age | |
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* | Fix translation memory leak | ShadowNinja | 2015-02-05 |
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* | Fix translation finding of overlay messages | ShadowNinja | 2015-02-05 |
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* | Mgv7 mountains: Remove divide by zero code that creates vast walls | paramat | 2015-02-05 |
| | | | | | | | Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves | ||
* | Fix performance regression | Craig Robbins | 2015-02-05 |
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* | Give full breath after death | SmallJoker | 2015-02-05 |
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* | Fix dying of lava causes repeated death This is a bugfix for issue #81 | gregorycu | 2015-02-05 |
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* | Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp | ngosang | 2015-02-05 |
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* | Fix getCraftRecipe returing wrong reciep due to way to unspecific output ↵ | sapier | 2015-02-02 |
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* | Fix some MSVC-specific warnings and add debug path as an MSVC directory | kwolekr | 2015-02-02 |
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* | Create minidump on fatal Win32 exceptions | kwolekr | 2015-02-02 |
| | | | | | Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled. | ||
* | Randomly generate seed if field blank for any Settings instance | kwolekr | 2015-02-01 |
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* | Fix NDT_GLASSLIKE normals | Kahrl | 2015-01-31 |
| | | | | Remove inventorycube() workaround for default:glass in minimal game | ||
* | Fix local map saving when joining a local server from the server tab | Craig Robbins | 2015-01-31 |
| | | | | | | Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024 | ||
* | Fix uninitialized variable m_database_delete in Database_SQLite3 | Kahrl | 2015-01-28 |
| | | | | This fixes issue #2219 | ||
* | Write common mapgen params to map_meta.txt on world initialization | kwolekr | 2015-01-27 |
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* | Fix a crash (assert) when client set serial version < 24 in INIT | Loic Blot | 2015-01-27 |
| | | | | | | | | | When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code | ||
* | Fix missing map_meta.txt error when creating new worlds | kwolekr | 2015-01-27 |
| | | | | A missing map_meta.txt should be treated simply as if there were a blank file. | ||
* | Revert "Fix a crash (assert) when client set serial version < 24 in INIT ↵ | Craig Robbins | 2015-01-27 |
| | | | | | | | | command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM" nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit). This reverts commit 800d19270250bb13cc6b2d330199815bf8e96446. | ||
* | Suppress MSVC warning in chat.cpp | gregorycu | 2015-01-25 |
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* | Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵ | gregorycu | 2015-01-25 |
| | | | | callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe | ||
* | Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵ | Craig Robbins | 2015-01-25 |
| | | | | | | (8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036. | ||
* | Fix a crash (assert) when client set serial version < 24 in INIT command ↵ | (@U-Exp) | 2015-01-24 |
| | | | | SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM | ||
* | Fix uninitialized variable Server::m_next_sound_id | Kahrl | 2015-01-24 |
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* | Fix unitialised variable occassionally being used | Craig Robbins | 2015-01-24 |
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* | Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵ | gregorycu | 2015-01-23 |
| | | | | | | improvement in game loop) Amend the settings callback to support userdata | ||
* | Mgv5: Skip calculation of filler, heat and humidity perlinmaps in ↵ | paramat | 2015-01-23 |
| | | | | underground mapchunks | ||
* | Send real port to server list | ShadowNinja | 2015-01-23 |
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* | Mgv7 generateRidgeTerrain: Make river generation relative to water level | paramat | 2015-01-22 |
| | | | | Remove widthn and make nridge zero underwater | ||
* | Mgv7: Speed optimise calculateNoise and generateRidgeTerrain | paramat | 2015-01-22 |
| | | | | | | Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks | ||
* | Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, ↵ | paramat | 2015-01-22 |
| | | | | | | | calculate widthn later in function Reduce width to 0.2 Carve river channels in deeper waters | ||
* | Added ratio argument to colorize, removed the weird alpha-based ratio. | TriBlade9 | 2015-01-20 |
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* | Mapgen V5: Various improvements | paramat | 2015-01-18 |
| | | | | | | | Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug ↵ | kwolekr | 2015-01-18 |
| | | | | | | | at all Add -Wall to Debug modes for all compilers and -Wabi for non-MSVC Use /Ox for MSVC Release mode (potentially higher optimization than /O2) | ||
* | Reorganize supported video driver query mechanisms | kwolekr | 2015-01-18 |
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* | Revert "Fix bug in debug build" | kwolekr | 2015-01-18 |
| | | | | This reverts commit 839c4a99cddcacdc19dee42286b7029c4c1e7800. | ||
* | Fix bug in debug build | Craig Robbins | 2015-01-19 |
| | | | | -O1 results in executables that are completely useless for actuall debugging | ||
* | Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors | Kahrl | 2015-01-18 |
| | | | | | | | | Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf. | ||
* | Fix particles causing unitialised data being used due to use of incorrect ↵ | Craig Robbins | 2015-01-18 |
| | | | | union member | ||
* | Water fixes | gregorycu | 2015-01-18 |
| | | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations | ||
* | Create empty default constructor for MapNode | Craig Robbins | 2015-01-18 |
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* | Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves | paramat | 2015-01-17 |
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* | Fix NodeMetadataList loosing memory on deserialize due to invalid clear map ↵ | sapier | 2015-01-17 |
| | | | | call instead of clear | ||
* | Fix entitiy WieldMeshSceneNode not freed due to additional grab | gregorycu | 2015-01-17 |
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* | Make minor style change(unescape_string()) | Craig Robbins | 2015-01-16 |
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* | Fix missing return in Database_Dummy::deleteBlock | Loic Blot | 2015-01-16 |
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* | Fix potential out-of-bounds array index | Craig Robbins | 2015-01-16 |
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* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | Initialize noise ptr on creation (fixes crash if OreVein deleted before use) | kwolekr | 2015-01-15 |
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* | Fix unescape_string removing all backslashes | ShadowNinja | 2015-01-15 |
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