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* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
* Add function to deregister a profiler from profiler listsapier2014-01-06
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* BUILD: fix cmake list parsinghasufell2014-01-05
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
* Fix objects being selected behind a nodeNovatux2014-01-02
* Fix exception caused by destroying sockets on Server shutdownkwolekr2013-12-31
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
* Fix InventoryList reading orderShadowNinja2013-12-30
* Remove FPS from window titlePilzAdam2013-12-25
* Make SHA1::addBytes(..., 0) a no-op instead of an assertion failureKahrl2013-12-25
* Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVALKahrl2013-12-24
* Fix particle code ignoring return value of std::vector::erase(). Wat.Kahrl2013-12-23
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-19
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Fix formspec field labelsBlockMen2013-12-17
* Fix broken httpfetch due to SimpleThread removalsapier2013-12-16
* Fix MSVC compiling issueBlockMen2013-12-16
* Reduce cloud coloring for colored fog and cloud modesapier2013-12-16
* Remove an unused function and include from client.cppPilzAdam2013-12-15
* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-15
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Add alpha setting to font shadowBlockMen2013-12-14
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-14
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Remove support for optdepends.txtShadowNinja2013-12-13
* Don't call curl_global_init twiceKahrl2013-12-13
* Replace any direct curl usage by httpfetchsapier2013-12-13
* Use httpfetch_async in serverlist announce codeKahrl2013-12-13
* Implement urlencode and urldecodeKahrl2013-12-13
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Add configurable font shadow.Ilya Zhuravlev2013-12-12
* Implement search tab and version pickersapier2013-12-11
* Check if width, height or start index of a list[] is negativePilzAdam2013-12-09
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-08
* Fix shaders on some GPUsNovatux2013-12-08