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* Little coding style fix on porting.hLoic Blot2015-07-10
* Settings: pass name to callbacks by referenceest312015-07-09
* Update clouds enable_3d_clouds when setting changedest312015-07-09
* Windows: Fix some warnings.Diego Martinez2015-07-09
* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
* Use UTF-8 instead of narrowest312015-07-08
* Clean-up Minimap codekwolekr2015-07-08
* Mgv7: Auto-set lowest mountain generation levelparamat2015-07-08
* Client: better m_proto_ver initialisationest312015-07-07
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
* Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-04
* Fix endless loop since grandparent commitest312015-07-04
* Craftdef: Use numbers instead of iteratorsest312015-07-04
* Fix missing check for 0 in craft replacementsTeTpaAka2015-07-04
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
* Inventory manager style cleanup and further checksest312015-07-01
* Disable mesh cache by defaultest312015-07-01
* Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat2015-07-01
* Make m_blocks_cache privateest312015-06-30
* Defer minimap update when shape changedest312015-06-30
* Close keybind settings menu with escest312015-06-30
* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Fix *BSD build with GNU iconvkwolekr2015-06-29
* Add Lua errors to error dialogrubenwardy2015-06-29
* Bugfix: minimap was updated only with loading new blocks, allow forced update...RealBadAngel2015-06-28
* Minimap updateRealBadAngel2015-06-28
* Remove busy polling inside minimap threadest312015-06-27
* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
* Add minimap featureRealBadAngel2015-06-27
* Remove compile warningest312015-06-25
* Return to ignoreest312015-06-24
* Typo fix on previous @est31 commitLoic Blot2015-06-23
* Small TOCLIENT_HELLO logging fixest312015-06-23
* Add MoveSomewhere inventory actionest312015-06-23
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
* Fix string conversion error messageest312015-06-23
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat2015-06-21
* Small CAO improvementsest312015-06-20
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* More correct wrap_rows implementationfigec2015-06-20
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Fix wrap_rows at inner byte of multibyte sequencefigec2015-06-18
* Biome API: Add noise defined biome blendparamat2015-06-18
* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18