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*
Fix MSVC compiling issue
BlockMen
2013-12-16
*
Reduce cloud coloring for colored fog and cloud mode
sapier
2013-12-16
*
Remove an unused function and include from client.cpp
PilzAdam
2013-12-15
*
Add setting to disable direction dependent fog and sky colors
sapier
2013-12-15
*
Directional fog + horizon colors, based on sun & moon positions at sunrise / ...
MirceaKitsune
2013-12-15
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
*
Add alpha setting to font shadow
BlockMen
2013-12-14
*
Update mapgen params in ServerMap after Mapgen init
kwolekr
2013-12-14
*
Handle Lua errors in on_generate callbacks instead of throwing SIGABRT
kwolekr
2013-12-14
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Remove support for optdepends.txt
ShadowNinja
2013-12-13
*
Don't call curl_global_init twice
Kahrl
2013-12-13
*
Replace any direct curl usage by httpfetch
sapier
2013-12-13
*
Use httpfetch_async in serverlist announce code
Kahrl
2013-12-13
*
Implement urlencode and urldecode
Kahrl
2013-12-13
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Implement httpfetch module and initialize it from main()
Kahrl
2013-12-13
*
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
Ilya Zhuravlev
2013-12-13
*
Make line_of_sight return blocking node position
stujones11
2013-12-12
*
Add 'on_prejoinplayer' callback
kaeza
2013-12-12
*
Add configurable font shadow.
Ilya Zhuravlev
2013-12-12
*
Implement search tab and version picker
sapier
2013-12-11
*
Check if width, height or start index of a list[] is negative
PilzAdam
2013-12-09
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Mapgen Indev: Fix segfault in cave generation due to uninitialized variable
kwolekr
2013-12-08
*
Fix shaders on some GPUs
Novatux
2013-12-08
*
Fix leak and possible segfault in minetest.set_mapgen_params
kwolekr
2013-12-08
*
EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-12-08
*
Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
kwolekr
2013-12-07
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Fix paralax occlusion setting
ShadowNinja
2013-12-06
*
Fix win32 jthread implementation
sapier
2013-12-06
*
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
*
Use a table in set_physics_override()
PilzAdam
2013-12-03
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Fix LevelDB maps
Sfan5
2013-12-03
*
Shaders rework.
RealBadAngel
2013-12-03
*
Dont move item back when not clicking on a slot
PilzAdam
2013-12-03
*
Rename names -> can_see_far_names in announce
proller
2013-12-03
*
Fix broken async locking in release build
sapier
2013-12-03
*
Remove link to #, add unlimited_player_transfer_distance to announce
proller
2013-12-03
*
Fix MinGW build
Sfan5
2013-12-01
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Cavegen: Fix possible out-of-bounds heightmap access
kwolekr
2013-12-01
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Fix log threadname lookup handling not beeing threadsafe
sapier
2013-11-30
*
Add error handler to async step
ShadowNinja
2013-11-30
*
Optimize table creation
ShadowNinja
2013-11-30
*
Add minetest.swap_node
Novatux
2013-11-30
*
Fix MSVC build.
Ilya Zhuravlev
2013-11-30
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