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* Fix MSVC compiling issueBlockMen2013-12-16
* Reduce cloud coloring for colored fog and cloud modesapier2013-12-16
* Remove an unused function and include from client.cppPilzAdam2013-12-15
* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-15
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Add alpha setting to font shadowBlockMen2013-12-14
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-14
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Remove support for optdepends.txtShadowNinja2013-12-13
* Don't call curl_global_init twiceKahrl2013-12-13
* Replace any direct curl usage by httpfetchsapier2013-12-13
* Use httpfetch_async in serverlist announce codeKahrl2013-12-13
* Implement urlencode and urldecodeKahrl2013-12-13
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add 'on_prejoinplayer' callbackkaeza2013-12-12
* Add configurable font shadow.Ilya Zhuravlev2013-12-12
* Implement search tab and version pickersapier2013-12-11
* Check if width, height or start index of a list[] is negativePilzAdam2013-12-09
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-08
* Fix shaders on some GPUsNovatux2013-12-08
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
* Move script_run_callbacks to LuaShadowNinja2013-12-07
* Fix paralax occlusion settingShadowNinja2013-12-06
* Fix win32 jthread implementationsapier2013-12-06
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Use a table in set_physics_override()PilzAdam2013-12-03
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Fix LevelDB mapsSfan52013-12-03
* Shaders rework.RealBadAngel2013-12-03
* Dont move item back when not clicking on a slotPilzAdam2013-12-03
* Rename names -> can_see_far_names in announceproller2013-12-03
* Fix broken async locking in release buildsapier2013-12-03
* Remove link to #, add unlimited_player_transfer_distance to announceproller2013-12-03
* Fix MinGW buildSfan52013-12-01
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Cavegen: Fix possible out-of-bounds heightmap accesskwolekr2013-12-01
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Fix log threadname lookup handling not beeing threadsafesapier2013-11-30
* Add error handler to async stepShadowNinja2013-11-30
* Optimize table creationShadowNinja2013-11-30
* Add minetest.swap_nodeNovatux2013-11-30
* Fix MSVC build.Ilya Zhuravlev2013-11-30