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* Add `get_wielded_item`red-0012017-03-13
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* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
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* [CSM] Add `on_punchnode` callbackred-0012017-03-13
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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
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* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
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* [CSM] storage + fixesLoic Blot2017-03-13
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* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
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* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
| | | | | | | | | * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
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* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
| | | | | | | | | | * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
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* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
| | | | | | * Add on_death callback * Add on_hp_modification & on_damage_taken callbacks * move preview code to preview.lua
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
| | | | * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
* [CSM] Client side moddingLoic Blot2017-03-13
| | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
* GUI: Allow texture packs to customize the progress bar (#5368)kilbith2017-03-13
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* Enable server side occlusion culling by default.Lars Hofhansl2017-03-11
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* Allow server side occlusion culling.Lars Hofhansl2017-03-11
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* Do not increase breath if at full breath.Auke Kok2017-03-11
| | | | | Prevents the server from sending TOCLIENT_BREATH packets every 0.5seconds, if there is no reason to.
* database-redis: Support password authenticationsfan52017-03-11
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* Climb speed: Increase default setting from 2 to 3paramat2017-03-11
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* Minimap: Optimisenumber Zero2017-03-11
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* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
| | | | | | | | | | | This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing.
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
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* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
| | | | | Affects only sandstone dungeons. Nodebox stairs made from 'sandstone_block' look better because every step is undivided.
* Font: attempt fallback font, abort if no fonts found.Auke Kok2017-03-05
| | | | | | | | | | | | If you happen to have a font_path setting that is incorrect, minetest will just attempt to start the gui without a valid font which leads to a segfault later on. We can attempt to load the fallback font path fairly easy, but if that fails we should give up with a proper error message and not a weird segfault later. This forces an abort() if the fallback fails as well, and prints a useful error message to the console.
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
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* Dungeongen: Add and improve parametersparamat2017-02-26
| | | | | | | | | | | | | | | | | | Add: Bool for 'only_in_ground'. Min and max corridor length. Min and max room size with X, Y, Z components. Min and max large room size with X, Y, Z components. 'only_in_ground = false' allows core mapgens to create structures in air and water using dungeongen. Corridor length parameters replace a fixed random range. Room size parameters replace the former system where one parameter 'roomsize' was added to fixed random ranges. All parameters are set for no change to current dungeon behaviour. Remove some now-redundant and long-unused code.
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22
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* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
| | | | | | Correct node placement prediction for attached colorwallmounted nodes. Correct placement direction for colorfacedir and colorwallmounted nodes. Correct detatch mechanism for attached colorwallmounted nodes.
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-18
| | | | | | | | | | | | | | | Placing a structure that extends into mapblocks that extend past map_gen_limit causes a crash. For example a sapling growing at the world edge which adds leaves beyond the edge, or placing a structure using the lua voxelmanip, or placing a schematic or l-system tree. Do not run the 'load_if_inexistent' block of code if the mapblock is over limit, this also marks the mapblock with the flag VMANIP_BLOCK_DATA_INEXIST which later prevents blitting back those mapblocks. This fix therefore uses existing functionality by having the same effect as the 'load_if_inexistent' bool being false.
* Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)red-0012017-02-18
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* Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok2017-02-16
| | | | | | | | | | | | | | | | This reverts the removal of Droid Sans as fallback font. The license for this font used to be GPL2. I've updated the font files to Liberation 2.00, which are SIL, and do not require us to ship source code. I've attempted to fix all the attribution and license strings, and used the strings as provided by redhat for attribution to make sure they're correct. Last, I've removed a bunch of executable bits on files that do not need them. Fixes #5231
* Cavegen: Place correct biome surface in tunnel entrancesparamat2017-02-16
| | | | | | | | | | Previously in tunnel entrance floors only a single biome 'top' node was placed and 'filler' nodes were missing. Place 'top' and 'filler' nodes in tunnel entrance floors with depths defined by the biome. In tunnel entrances under rivers 'riverbed' nodes are placed to the biome-defined depth.
* Objectpos over limit: Avoid crash caused by sector over limitparamat2017-02-16
| | | | | | | | | | Reduce the object limit by mapblock size, to avoid objects being added just inside the map generation limit but in a block and sector that extend beyond the map generation limit. Change notification of 'objectpos over limit' from red in-chat ERROR to in-terminal only WARNING, since this will happen often using mob mods near the world's edge.
* Fix a small regression caused by e2ad76f.red-0012017-02-16
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* Fix >5 year old PlayerSAO deletion bugsfan52017-02-15
| | | | | | | | | force_delete=true is usually set at shutdown in order to also remove PlayerSAOs, however when too many objects per block are detected force_delete is also set to true. This was intended only for the current loop iteration but obviously persisted to the next iterations thereby deleting all other remaining SAOs.
* FreeType: address font license issues (#5230)Auke Kok2017-02-14
| | | | | | | | | | | It appears we were shipping font files without license text, and I had my doubts about the bitmap fonts being usable directly. This replaces existing TTF fonts with Apache-2.0 licensed fonts from chome core (Cousine, Arimo, Tinos). Include the full license file for all three fonts. The Lucida Sans font bitmap is removed entirely for non-freetype builds. There is therefore only mono fonts for non-freetype builds.
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
| | | | | This commit updates mapblocks' light if necessary when they are loaded. This removes ghost lighting.
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
| | | | | | | | | | | | | | | Fix footstep sounds coming from nodes to either side when walking on a 1 node wide row of nodebox slabs such as default:snow. Fix sand footsteps when swimming in 1 node deep water. Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()' to avoid using a horizontally-offset 'sneak node' for sounds. Sound is selected from the node BS * 0.05 below the player's feet, so that 1/16th slabs will play the slab sound but 1/32nd slabs will not. If the player is not 'touching ground' the node detection position is changed to BS * 0.5 below to preserve footstep sounds when landing after a jump or fall.
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
| | | | | | | | | | | | | | | | | | This re-applies 2 commits that were reverted. Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level. Send sqrt(visual_scale) to old clients. Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-10
| | | | This reverts commit 953cbb3b15997a0e7c7c32af2365cb5046a9e476.
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
| | | | This reverts commit cdc538e0a242167cd7031d40670d2d4464b87f2c.
* Change default nodetimer_interval to 0.2s. (#5193)Auke Kok2017-02-09
| | | | | | | | | | We want to reduce the chance that we get lots and lots of node timers all happening once a second, because we're better off doing small bits of work as they are available. Reducing this to 0.2 seconds will greatly reduce the total amount of nodetimers that elapse at the same instance, while not effecting total work load. This results in a far better chance of the server keeping up with work loads.
* Perform mesh animation only once per frame.Lars Hofhansl2017-02-09
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* OpenAL sound: Use a simpler distance modelparamat2017-02-09
| | | | | | | | | | | | | | In createPlayingSoundAt(), AL_ROLLOFF_FACTOR is not set, so it has the default value of 1.0, this makes the equation of the currently used AL_EXPONENT_DISTANCE distance model identical to the equation of the simpler AL_INVERSE_DISTANCE distance model. Using AL_INVERSE_DISTANCE means an exponent is not processed, exponents are quite intensive to process. There is no change in sound attenuation behaviour. The commented-out AL_ROLLOFF_FACTOR value is removed as it would now have a different effect if used.
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-09
| | | | | You can't join most servers with a 'guest####' player name anyway so it's only logical to remove them.
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
| | | | | | | * mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
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* Face shading: Add shade factor commentsparamat2017-02-07
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* Add support for unix socket connection to redis (#5179)Travis Burtrum2017-02-06
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <iostream>
#include <algorithm>
#include <sstream>
#include <IFileSystem.h>
#include "threading/mutex_auto_lock.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/srp.h"
#include "client.h"
#include "network/clientopcodes.h"
#include "filesys.h"
#include "porting.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
#include "settings.h"
#include "profiler.h"
#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "itemdef.h"
#include "shader.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "sound.h"
#include "IMeshCache.h"
#include "config.h"
#include "version.h"
#include "drawscene.h"
#include "database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"

extern gui::IGUIEnvironment* guienv;

/*
	QueuedMeshUpdate
*/

QueuedMeshUpdate::QueuedMeshUpdate():
	p(-1337,-1337,-1337),
	data(NULL),
	ack_block_to_server(false)
{
}

QueuedMeshUpdate::~QueuedMeshUpdate()
{
	if(data)
		delete data;
}

/*
	MeshUpdateQueue
*/

MeshUpdateQueue::MeshUpdateQueue()
{
}

MeshUpdateQueue::~MeshUpdateQueue()
{
	MutexAutoLock lock(m_mutex);

	for(std::vector<QueuedMeshUpdate*>::iterator
			i = m_queue.begin();
			i != m_queue.end(); ++i)
	{
		QueuedMeshUpdate *q = *i;
		delete q;
	}
}

/*
	peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
	DSTACK(FUNCTION_NAME);

	assert(data);	// pre-condition

	MutexAutoLock lock(m_mutex);

	if(urgent)
		m_urgents.insert(p);

	/*
		Find if block is already in queue.
		If it is, update the data and quit.
	*/
	for(std::vector<QueuedMeshUpdate*>::iterator
			i = m_queue.begin();
			i != m_queue.end(); ++i)
	{
		QueuedMeshUpdate *q = *i;
		if(q->p == p)
		{
			if(q->data)
				delete q->data;
			q->data = data;
			if(ack_block_to_server)
				q->ack_block_to_server = true;
			return;
		}
	}

	/*
		Add the block
	*/
	QueuedMeshUpdate *q = new QueuedMeshUpdate;
	q->p = p;
	q->data = data;
	q->ack_block_to_server = ack_block_to_server;
	m_queue.push_back(q);
}

// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate *MeshUpdateQueue::pop()
{
	MutexAutoLock lock(m_mutex);

	bool must_be_urgent = !m_urgents.empty();
	for(std::vector<QueuedMeshUpdate*>::iterator
			i = m_queue.begin();
			i != m_queue.end(); ++i)
	{
		QueuedMeshUpdate *q = *i;
		if(must_be_urgent && m_urgents.count(q->p) == 0)
			continue;
		m_queue.erase(i);
		m_urgents.erase(q->p);
		return q;
	}
	return NULL;
}

/*
	MeshUpdateThread
*/

void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
		bool ack_block_to_server, bool urgent)
{
	m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
	deferUpdate();
}

void MeshUpdateThread::doUpdate()
{
	QueuedMeshUpdate *q;
	while ((q = m_queue_in.pop())) {

		ScopeProfiler sp(g_profiler, "Client: Mesh making");

		MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);

		MeshUpdateResult r;
		r.p = q->p;
		r.mesh = mesh_new;
		r.ack_block_to_server = q->ack_block_to_server;

		m_queue_out.push_back(r);

		delete q;
	}
}

/*
	Client
*/

Client::Client(
		IrrlichtDevice *device,
		const char *playername,
		std::string password,
		MapDrawControl &control,
		IWritableTextureSource *tsrc,
		IWritableShaderSource *shsrc,
		IWritableItemDefManager *itemdef,
		IWritableNodeDefManager *nodedef,
		ISoundManager *sound,
		MtEventManager *event,
		bool ipv6
):
	m_packetcounter_timer(0.0),
	m_connection_reinit_timer(0.1),
	m_avg_rtt_timer(0.0),
	m_playerpos_send_timer(0.0),
	m_ignore_damage_timer(0.0),
	m_tsrc(tsrc),
	m_shsrc(shsrc),
	m_itemdef(itemdef),
	m_nodedef(nodedef),
	m_sound(sound),
	m_event(event),
	m_mesh_update_thread(),
	m_env(
		new ClientMap(this, this, control,
			device->getSceneManager()->getRootSceneNode(),
			device->getSceneManager(), 666),
		device->getSceneManager(),
		tsrc, this, device
	),
	m_particle_manager(&m_env),
	m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
	m_device(device),
	m_minimap_disabled_by_server(false),
	m_server_ser_ver(SER_FMT_VER_INVALID),
	m_proto_ver(0),
	m_playeritem(0),
	m_inventory_updated(false),
	m_inventory_from_server(NULL),
	m_inventory_from_server_age(0.0),
	m_show_highlighted(false),
	m_animation_time(0),
	m_crack_level(-1),
	m_crack_pos(0,0,0),
	m_highlighted_pos(0,0,0),
	m_map_seed(0),
	m_password(password),
	m_chosen_auth_mech(AUTH_MECHANISM_NONE),
	m_auth_data(NULL),
	m_access_denied(false),
	m_access_denied_reconnect(false),
	m_itemdef_received(false),
	m_nodedef_received(false),
	m_media_downloader(new ClientMediaDownloader()),
	m_time_of_day_set(false),
	m_last_time_of_day_f(-1),
	m_time_of_day_update_timer(0),
	m_recommended_send_interval(0.1),
	m_removed_sounds_check_timer(0),
	m_state(LC_Created),
	m_localdb(NULL)
{
	// Add local player
	m_env.addPlayer(new LocalPlayer(this, playername));

	m_mapper = new Mapper(device, this);
	m_cache_save_interval = g_settings->getU16("server_map_save_interval");

	m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
	m_cache_enable_shaders  = g_settings->getBool("enable_shaders");
}

void Client::Stop()
{
	//request all client managed threads to stop
	m_mesh_update_thread.stop();
	// Save local server map
	if (m_localdb) {
		infostream << "Local map saving ended." << std::endl;
		m_localdb->endSave();
	}
}

bool Client::isShutdown()
{

	if (!m_mesh_update_thread.isRunning()) return true;

	return false;
}

Client::~Client()
{
	m_con.Disconnect();

	m_mesh_update_thread.stop();
	m_mesh_update_thread.wait();
	while (!m_mesh_update_thread.m_queue_out.empty()) {
		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
		delete r.mesh;
	}


	delete m_inventory_from_server;

	// Delete detached inventories
	for (std::map<std::string, Inventory*>::iterator
			i = m_detached_inventories.begin();
			i != m_detached_inventories.end(); ++i) {
		delete i->second;
	}

	// cleanup 3d model meshes on client shutdown
	while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
		scene::IAnimatedMesh *mesh =
			m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);

		if (mesh != NULL)
			m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
	}

	delete m_mapper;
}

void Client::connect(Address address,
		const std::string &address_name,
		bool is_local_server)
{
	DSTACK(FUNCTION_NAME);

	initLocalMapSaving(address, address_name, is_local_server);

	m_con.SetTimeoutMs(0);
	m_con.Connect(address);
}

void Client::step(float dtime)
{
	DSTACK(FUNCTION_NAME);

	// Limit a bit
	if(dtime > 2.0)
		dtime = 2.0;

	if(m_ignore_damage_timer > dtime)
		m_ignore_damage_timer -= dtime;
	else
		m_ignore_damage_timer = 0.0;

	m_animation_time += dtime;
	if(m_animation_time > 60.0)
		m_animation_time -= 60.0;

	m_time_of_day_update_timer += dtime;

	ReceiveAll();

	/*
		Packet counter
	*/
	{
		float &counter = m_packetcounter_timer;
		counter -= dtime;
		if(counter <= 0.0)
		{
			counter = 20.0;

			infostream << "Client packetcounter (" << m_packetcounter_timer
					<< "):"<<std::endl;
			m_packetcounter.print(infostream);
			m_packetcounter.clear();
		}
	}

	// UGLY hack to fix 2 second startup delay caused by non existent
	// server client startup synchronization in local server or singleplayer mode
	static bool initial_step = true;
	if (initial_step) {
		initial_step = false;
	}
	else if(m_state == LC_Created) {
		float &counter = m_connection_reinit_timer;
		counter -= dtime;
		if(counter <= 0.0) {
			counter = 2.0;

			Player *myplayer = m_env.getLocalPlayer();
			FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");

			// Send TOSERVER_INIT_LEGACY
			// [0] u16 TOSERVER_INIT_LEGACY
			// [2] u8 SER_FMT_VER_HIGHEST_READ
			// [3] u8[20] player_name
			// [23] u8[28] password (new in some version)
			// [51] u16 minimum supported network protocol version (added sometime)
			// [53] u16 maximum supported network protocol version (added later than the previous one)

			char pName[PLAYERNAME_SIZE];
			char pPassword[PASSWORD_SIZE];
			memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
			memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));

			std::string hashed_password = translatePassword(myplayer->getName(), m_password);
			snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
			snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());

			sendLegacyInit(pName, pPassword);
			if (LATEST_PROTOCOL_VERSION >= 25)
				sendInit(myplayer->getName());
		}

		// Not connected, return
		return;
	}

	/*
		Do stuff if connected
	*/

	/*
		Run Map's timers and unload unused data
	*/
	const float map_timer_and_unload_dtime = 5.25;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
		ScopeProfiler sp(g_profiler, "Client: map timer and unload");
		std::vector<v3s16> deleted_blocks;
		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
			g_settings->getFloat("client_unload_unused_data_timeout"),
			g_settings->getS32("client_mapblock_limit"),
			&deleted_blocks);

		/*
			Send info to server
			NOTE: This loop is intentionally iterated the way it is.
		*/

		std::vector<v3s16>::iterator i = deleted_blocks.begin();
		std::vector<v3s16> sendlist;
		for(;;) {
			if(sendlist.size() == 255 || i == deleted_blocks.end()) {
				if(sendlist.empty())
					break;
				/*
					[0] u16 command
					[2] u8 count
					[3] v3s16 pos_0
					[3+6] v3s16 pos_1
					...
				*/

				sendDeletedBlocks(sendlist);

				if(i == deleted_blocks.end())
					break;

				sendlist.clear();
			}

			sendlist.push_back(*i);
			++i;
		}
	}

	/*
		Handle environment
	*/
	// Control local player (0ms)
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);
	player->applyControl(dtime);

	// Step environment
	m_env.step(dtime);

	/*
		Get events
	*/
	for(;;) {
		ClientEnvEvent event = m_env.getClientEvent();
		if(event.type == CEE_NONE) {
			break;
		}
		else if(event.type == CEE_PLAYER_DAMAGE) {
			if(m_ignore_damage_timer <= 0) {
				u8 damage = event.player_damage.amount;

				if(event.player_damage.send_to_server)
					sendDamage(damage);

				// Add to ClientEvent queue
				ClientEvent event;
				event.type = CE_PLAYER_DAMAGE;
				event.player_damage.amount = damage;
				m_client_event_queue.push(event);
			}
		}
		else if(event.type == CEE_PLAYER_BREATH) {
				u16 breath = event.player_breath.amount;
				sendBreath(breath);
		}
	}

	/*
		Print some info
	*/
	float &counter = m_avg_rtt_timer;
	counter += dtime;
	if(counter >= 10) {
		counter = 0.0;
		// connectedAndInitialized() is true, peer exists.
		float avg_rtt = getRTT();
		infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
	}

	/*
		Send player position to server
	*/
	{
		float &counter = m_playerpos_send_timer;
		counter += dtime;
		if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
		{
			counter = 0.0;
			sendPlayerPos();
		}
	}

	/*
		Replace updated meshes
	*/
	{
		int num_processed_meshes = 0;
		while (!m_mesh_update_thread.m_queue_out.empty())
		{
			num_processed_meshes++;

			MinimapMapblock *minimap_mapblock = NULL;
			bool do_mapper_update = true;

			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
			if (block) {
				// Delete the old mesh
				if (block->mesh != NULL) {
					delete block->mesh;
					block->mesh = NULL;
				}

				if (r.mesh) {
					minimap_mapblock = r.mesh->moveMinimapMapblock();
					if (minimap_mapblock == NULL)
						do_mapper_update = false;
				}

				if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
					delete r.mesh;
				} else {
					// Replace with the new mesh
					block->mesh = r.mesh;
				}
			} else {
				delete r.mesh;
			}

			if (do_mapper_update)
				m_mapper->addBlock(r.p, minimap_mapblock);

			if (r.ack_block_to_server) {
				/*
					Acknowledge block
					[0] u8 count
					[1] v3s16 pos_0
				*/
				sendGotBlocks(r.p);
			}
		}

		if (num_processed_meshes > 0)
			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
	}

	/*
		Load fetched media
	*/
	if (m_media_downloader && m_media_downloader->isStarted()) {
		m_media_downloader->step(this);
		if (m_media_downloader->isDone()) {
			received_media();
			delete m_media_downloader;
			m_media_downloader = NULL;
		}
	}

	/*
		If the server didn't update the inventory in a while, revert
		the local inventory (so the player notices the lag problem
		and knows something is wrong).
	*/
	if(m_inventory_from_server)
	{
		float interval = 10.0;
		float count_before = floor(m_inventory_from_server_age / interval);

		m_inventory_from_server_age += dtime;

		float count_after = floor(m_inventory_from_server_age / interval);

		if(count_after != count_before)
		{
			// Do this every <interval> seconds after TOCLIENT_INVENTORY
			// Reset the locally changed inventory to the authoritative inventory
			Player *player = m_env.getLocalPlayer();
			player->inventory = *m_inventory_from_server;
			m_inventory_updated = true;
		}
	}

	/*
		Update positions of sounds attached to objects
	*/
	{
		for(std::map<int, u16>::iterator
				i = m_sounds_to_objects.begin();
				i != m_sounds_to_objects.end(); ++i)
		{
			int client_id = i->first;
			u16 object_id = i->second;
			ClientActiveObject *cao = m_env.getActiveObject(object_id);
			if(!cao)
				continue;
			v3f pos = cao->getPosition();
			m_sound->updateSoundPosition(client_id, pos);
		}
	}

	/*
		Handle removed remotely initiated sounds
	*/
	m_removed_sounds_check_timer += dtime;
	if(m_removed_sounds_check_timer >= 2.32) {
		m_removed_sounds_check_timer = 0;
		// Find removed sounds and clear references to them
		std::vector<s32> removed_server_ids;
		for(std::map<s32, int>::iterator
				i = m_sounds_server_to_client.begin();
				i != m_sounds_server_to_client.end();) {
			s32 server_id = i->first;
			int client_id = i->second;
			++i;
			if(!m_sound->soundExists(client_id)) {
				m_sounds_server_to_client.erase(server_id);
				m_sounds_client_to_server.erase(client_id);
				m_sounds_to_objects.erase(client_id);
				removed_server_ids.push_back(server_id);
			}
		}

		// Sync to server
		if(!removed_server_ids.empty()) {
			sendRemovedSounds(removed_server_ids);
		}
	}

	// Write server map
	if (m_localdb && m_localdb_save_interval.step(dtime,
			m_cache_save_interval)) {
		m_localdb->endSave();
		m_localdb->beginSave();
	}
}

bool Client::loadMedia(const std::string &data, const std::string &filename)
{
	// Silly irrlicht's const-incorrectness
	Buffer<char> data_rw(data.c_str(), data.size());

	std::string name;

	const char *image_ext[] = {
		".png", ".jpg", ".bmp", ".tga",
		".pcx", ".ppm", ".psd", ".wal", ".rgb",
		NULL
	};
	name = removeStringEnd(filename, image_ext);
	if(name != "")
	{
		verbosestream<<"Client: Attempting to load image "
		<<"file \""<<filename<<"\""<<std::endl;

		io::IFileSystem *irrfs = m_device->getFileSystem();
		video::IVideoDriver *vdrv = m_device->getVideoDriver();

		// Create an irrlicht memory file
		io::IReadFile *rfile = irrfs->createMemoryReadFile(
				*data_rw, data_rw.getSize(), "_tempreadfile");

		FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");

		// Read image
		video::IImage *img = vdrv->createImageFromFile(rfile);
		if(!img){
			errorstream<<"Client: Cannot create image from data of "
					<<"file \""<<filename<<"\""<<std::endl;
			rfile->drop();
			return false;
		}
		else {
			m_tsrc->insertSourceImage(filename, img);
			img->drop();
			rfile->drop();
			return true;
		}
	}

	const char *sound_ext[] = {
		".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
		".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
		".ogg", NULL
	};
	name = removeStringEnd(filename, sound_ext);
	if(name != "")
	{
		verbosestream<<"Client: Attempting to load sound "
		<<"file \""<<filename<<"\""<<std::endl;
		m_sound->loadSoundData(name, data);
		return true;
	}

	const char *model_ext[] = {
		".x", ".b3d", ".md2", ".obj",
		NULL
	};
	name = removeStringEnd(filename, model_ext);
	if(name != "")
	{
		verbosestream<<"Client: Storing model into memory: "
				<<"\""<<filename<<"\""<<std::endl;
		if(m_mesh_data.count(filename))
			errorstream<<"Multiple models with name \""<<filename.c_str()
					<<"\" found; replacing previous model"<<std::endl;
		m_mesh_data[filename] = data;
		return true;
	}

	errorstream<<"Client: Don't know how to load file \""
			<<filename<<"\""<<std::endl;
	return false;
}

// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
	infostream << "Client::peerAdded(): peer->id="
			<< peer->id << std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
	infostream << "Client::deletingPeer(): "
			"Server Peer is getting deleted "
			<< "(timeout=" << timeout << ")" << std::endl;

	if (timeout) {
		m_access_denied = true;
		m_access_denied_reason = gettext("Connection timed out.");
	}
}

/*
	u16 command
	u16 number of files requested
	for each file {
		u16 length of name
		string name
	}
*/
void Client::request_media(const std::vector<std::string> &file_requests)
{
	std::ostringstream os(std::ios_base::binary);
	writeU16(os, TOSERVER_REQUEST_MEDIA);
	size_t file_requests_size = file_requests.size();

	FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");

	// Packet dynamicly resized
	NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);

	pkt << (u16) (file_requests_size & 0xFFFF);

	for(std::vector<std::string>::const_iterator i = file_requests.begin();
			i != file_requests.end(); ++i) {
		pkt << (*i);
	}

	Send(&pkt);

	infostream << "Client: Sending media request list to server ("
			<< file_requests.size() << " files. packet size)" << std::endl;
}

void Client::received_media()
{
	NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0);
	Send(&pkt);
	infostream << "Client: Notifying server that we received all media"
			<< std::endl;
}

void Client::initLocalMapSaving(const Address &address,
		const std::string &hostname,
		bool is_local_server)
{
	if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
		return;
	}

	const std::string world_path = porting::path_user
		+ DIR_DELIM + "worlds"
		+ DIR_DELIM + "server_"
		+ hostname + "_" + to_string(address.getPort());

	fs::CreateAllDirs(world_path);

	m_localdb = new Database_SQLite3(world_path);
	m_localdb->beginSave();
	actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}

void Client::ReceiveAll()
{
	DSTACK(FUNCTION_NAME);
	u32 start_ms = porting::getTimeMs();
	for(;;)
	{
		// Limit time even if there would be huge amounts of data to
		// process
		if(porting::getTimeMs() > start_ms + 100)
			break;

		try {
			Receive();
			g_profiler->graphAdd("client_received_packets", 1);
		}
		catch(con::NoIncomingDataException &e) {
			break;
		}
		catch(con::InvalidIncomingDataException &e) {
			infostream<<"Client::ReceiveAll(): "
					"InvalidIncomingDataException: what()="
					<<e.what()<<std::endl;
		}
	}
}

void Client::Receive()
{
	DSTACK(FUNCTION_NAME);
	NetworkPacket pkt;
	m_con.Receive(&pkt);
	ProcessData(&pkt);
}

inline void Client::handleCommand(NetworkPacket* pkt)
{
	const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
	(this->*opHandle.handler)(pkt);
}

/*
	sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(NetworkPacket *pkt)
{
	DSTACK(FUNCTION_NAME);

	ToClientCommand command = (ToClientCommand) pkt->getCommand();
	u32 sender_peer_id = pkt->getPeerId();

	//infostream<<"Client: received command="<<command<<std::endl;
	m_packetcounter.add((u16)command);

	/*
		If this check is removed, be sure to change the queue
		system to know the ids
	*/
	if(sender_peer_id != PEER_ID_SERVER) {
		infostream << "Client::ProcessData(): Discarding data not "
			"coming from server: peer_id=" << sender_peer_id
			<< std::endl;
		return;
	}

	// Command must be handled into ToClientCommandHandler
	if (command >= TOCLIENT_NUM_MSG_TYPES) {
		infostream << "Client: Ignoring unknown command "
			<< command << std::endl;
		return;
	}

	/*
	 * Those packets are handled before m_server_ser_ver is set, it's normal
	 * But we must use the new ToClientConnectionState in the future,
	 * as a byte mask
	 */
	if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
		handleCommand(pkt);
		return;
	}

	if(m_server_ser_ver == SER_FMT_VER_INVALID) {
		infostream << "Client: Server serialization"
				" format invalid or not initialized."
				" Skipping incoming command=" << command << std::endl;
		return;
	}

	/*
	  Handle runtime commands
	*/

	handleCommand(pkt);
}

void Client::Send(NetworkPacket* pkt)
{
	m_con.Send(PEER_ID_SERVER,
		serverCommandFactoryTable[pkt->getCommand()].channel,
		pkt,
		serverCommandFactoryTable[pkt->getCommand()].reliable);
}

void Client::interact(u8 action, const PointedThing& pointed)
{
	if(m_state != LC_Ready) {
		errorstream << "Client::interact() "
				"Canceled (not connected)"
				<< std::endl;
		return;
	}

	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item
		[9] serialized PointedThing
		actions:
		0: start digging (from undersurface) or use
		1: stop digging (all parameters ignored)
		2: digging completed
		3: place block or item (to abovesurface)
		4: use item
	*/

	NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);

	pkt << action;
	pkt << (u16)getPlayerItem();

	std::ostringstream tmp_os(std::ios::binary);
	pointed.serialize(tmp_os);

	pkt.putLongString(tmp_os.str());

	Send(&pkt);
}

void Client::deleteAuthData()
{
	if (!m_auth_data)
		return;

	switch (m_chosen_auth_mech) {
		case AUTH_MECHANISM_FIRST_SRP:
			break;
		case AUTH_MECHANISM_SRP:
		case AUTH_MECHANISM_LEGACY_PASSWORD:
			srp_user_delete((SRPUser *) m_auth_data);
			m_auth_data = NULL;
			break;
		case AUTH_MECHANISM_NONE:
			break;
	}
	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}


AuthMechanism Client::choseAuthMech(const u32 mechs)
{
	if (mechs & AUTH_MECHANISM_SRP)
		return AUTH_MECHANISM_SRP;

	if (mechs & AUTH_MECHANISM_FIRST_SRP)
		return AUTH_MECHANISM_FIRST_SRP;

	if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
		return AUTH_MECHANISM_LEGACY_PASSWORD;

	return AUTH_MECHANISM_NONE;
}

void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
{
	NetworkPacket pkt(TOSERVER_INIT_LEGACY,
			1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);

	pkt << (u8) SER_FMT_VER_HIGHEST_READ;
	pkt.putRawString(playerName,PLAYERNAME_SIZE);
	pkt.putRawString(playerPassword, PASSWORD_SIZE);
	pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;

	Send(&pkt);
}

void Client::sendInit(const std::string &playerName)
{
	NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));

	// we don't support network compression yet
	u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
	pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
	pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
	pkt << playerName;

	Send(&pkt);
}

void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
	m_chosen_auth_mech = chosen_auth_mechanism;

	switch (chosen_auth_mechanism) {
		case AUTH_MECHANISM_FIRST_SRP: {
			// send srp verifier to server
			NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
			char *salt, *bytes_v;
			std::size_t len_salt, len_v;
			salt = NULL;
			getSRPVerifier(getPlayerName(), m_password,
				&salt, &len_salt, &bytes_v, &len_v);
			resp_pkt
				<< std::string((char*)salt, len_salt)
				<< std::string((char*)bytes_v, len_v)
				<< (u8)((m_password == "") ? 1 : 0);
			free(salt);
			free(bytes_v);
			Send(&resp_pkt);
			break;
		}
		case AUTH_MECHANISM_SRP:
		case AUTH_MECHANISM_LEGACY_PASSWORD: {
			u8 based_on = 1;

			if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
				m_password = translatePassword(getPlayerName(), m_password);
				based_on = 0;
			}

			std::string playername_u = lowercase(getPlayerName());
			m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
				getPlayerName().c_str(), playername_u.c_str(),
				(const unsigned char *) m_password.c_str(),
				m_password.length(), NULL, NULL);
			char *bytes_A = 0;
			size_t len_A = 0;
			SRP_Result res = srp_user_start_authentication(
				(struct SRPUser *) m_auth_data, NULL, NULL, 0,
				(unsigned char **) &bytes_A, &len_A);
			FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");

			NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
			resp_pkt << std::string(bytes_A, len_A) << based_on;
			Send(&resp_pkt);
			break;
		}
		case AUTH_MECHANISM_NONE:
			break; // not handled in this method
	}
}

void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
{
	NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());

	pkt << (u8) blocks.size();

	u32 k = 0;
	for(std::vector<v3s16>::iterator
			j = blocks.begin();
			j != blocks.end(); ++j) {
		pkt << *j;
		k++;
	}

	Send(&pkt);
}

void Client::sendGotBlocks(v3s16 block)
{
	NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
	pkt << (u8) 1 << block;
	Send(&pkt);
}

void Client::sendRemovedSounds(std::vector<s32> &soundList)
{
	size_t server_ids = soundList.size();
	assert(server_ids <= 0xFFFF);

	NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);

	pkt << (u16) (server_ids & 0xFFFF);

	for(std::vector<s32>::iterator i = soundList.begin();
			i != soundList.end(); ++i)
		pkt << *i;

	Send(&pkt);
}

void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
		const StringMap &fields)
{
	size_t fields_size = fields.size();

	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");

	NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);

	pkt << p << formname << (u16) (fields_size & 0xFFFF);

	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		pkt << name;
		pkt.putLongString(value);
	}

	Send(&pkt);
}

void Client::sendInventoryFields(const std::string &formname,
		const StringMap &fields)
{
	size_t fields_size = fields.size();
	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");

	NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
	pkt << formname << (u16) (fields_size & 0xFFFF);

	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name  = it->first;
		const std::string &value = it->second;
		pkt << name;
		pkt.putLongString(value);
	}

	Send(&pkt);
}

void Client::sendInventoryAction(InventoryAction *a)
{
	std::ostringstream os(std::ios_base::binary);

	a->serialize(os);

	// Make data buffer
	std::string s = os.str();

	NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
	pkt.putRawString(s.c_str(),s.size());

	Send(&pkt);
}

void Client::sendChatMessage(const std::wstring &message)
{
	NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));

	pkt << message;

	Send(&pkt);
}

void Client::sendChangePassword(const std::string &oldpassword,
        const std::string &newpassword)
{
	Player *player = m_env.getLocalPlayer();
	if (player == NULL)
		return;

	std::string playername = player->getName();
	if (m_proto_ver >= 25) {
		// get into sudo mode and then send new password to server
		m_password = oldpassword;
		m_new_password = newpassword;
		startAuth(choseAuthMech(m_sudo_auth_methods));
	} else {
		std::string oldpwd = translatePassword(playername, oldpassword);
		std::string newpwd = translatePassword(playername, newpassword);

		NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);

		for (u8 i = 0; i < PASSWORD_SIZE; i++) {
			pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
		}

		for (u8 i = 0; i < PASSWORD_SIZE; i++) {
			pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
		}
		Send(&pkt);
	}
}


void Client::sendDamage(u8 damage)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
	pkt << damage;
	Send(&pkt);
}

void Client::sendBreath(u16 breath)
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
	pkt << breath;
	Send(&pkt);
}

void Client::sendRespawn()
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOSERVER_RESPAWN, 0);
	Send(&pkt);
}

void Client::sendReady()
{
	DSTACK(FUNCTION_NAME);

	NetworkPacket pkt(TOSERVER_CLIENT_READY,
			1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));

	pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
		<< (u8) 0 << (u16) strlen(g_version_hash);

	pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
	Send(&pkt);
}

void Client::sendPlayerPos()
{
	LocalPlayer *myplayer = m_env.getLocalPlayer();
	if(myplayer == NULL)
		return;

	// Save bandwidth by only updating position when something changed
	if(myplayer->last_position        == myplayer->getPosition() &&
			myplayer->last_speed      == myplayer->getSpeed()    &&
			myplayer->last_pitch      == myplayer->getPitch()    &&
			myplayer->last_yaw        == myplayer->getYaw()      &&
			myplayer->last_keyPressed == myplayer->keyPressed)
		return;

	myplayer->last_position   = myplayer->getPosition();
	myplayer->last_speed      = myplayer->getSpeed();
	myplayer->last_pitch      = myplayer->getPitch();
	myplayer->last_yaw        = myplayer->getYaw();
	myplayer->last_keyPressed = myplayer->keyPressed;

	u16 our_peer_id;
	{
		//MutexAutoLock lock(m_con_mutex); //bulk comment-out
		our_peer_id = m_con.GetPeerID();
	}

	// Set peer id if not set already
	if(myplayer->peer_id == PEER_ID_INEXISTENT)
		myplayer->peer_id = our_peer_id;

	assert(myplayer->peer_id == our_peer_id);

	v3f pf         = myplayer->getPosition();
	v3f sf         = myplayer->getSpeed();
	s32 pitch      = myplayer->getPitch() * 100;
	s32 yaw        = myplayer->getYaw() * 100;
	u32 keyPressed = myplayer->keyPressed;

	v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
	v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
	/*
		Format:
		[0] v3s32 position*100
		[12] v3s32 speed*100
		[12+12] s32 pitch*100
		[12+12+4] s32 yaw*100
		[12+12+4+4] u32 keyPressed
	*/

	NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);

	pkt << position << speed << pitch << yaw << keyPressed;

	Send(&pkt);
}

void Client::sendPlayerItem(u16 item)
{
	Player *myplayer = m_env.getLocalPlayer();
	if(myplayer == NULL)
		return;

	u16 our_peer_id = m_con.GetPeerID();

	// Set peer id if not set already
	if(myplayer->peer_id == PEER_ID_INEXISTENT)
		myplayer->peer_id = our_peer_id;
	assert(myplayer->peer_id == our_peer_id);

	NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);

	pkt << item;

	Send(&pkt);
}

void Client::removeNode(v3s16 p)
{
	std::map<v3s16, MapBlock*> modified_blocks;

	try {
		m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
	}
	catch(InvalidPositionException &e) {
	}

	for(std::map<v3s16, MapBlock *>::iterator
			i = modified_blocks.begin();
			i != modified_blocks.end(); ++i) {
		addUpdateMeshTaskWithEdge(i->first, false, true);
	}
}

void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
	//TimeTaker timer1("Client::addNode()");

	std::map<v3s16, MapBlock*> modified_blocks;

	try {
		//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
		m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
	}
	catch(InvalidPositionException &e) {
	}

	for(std::map<v3s16, MapBlock *>::iterator
			i = modified_blocks.begin();
			i != modified_blocks.end(); ++i) {
		addUpdateMeshTaskWithEdge(i->first, false, true);
	}
}

void Client::setPlayerControl(PlayerControl &control)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);
	player->control = control;
}

void Client::selectPlayerItem(u16 item)
{
	m_playeritem = item;
	m_inventory_updated = true;
	sendPlayerItem(item);
}

// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
	bool updated = m_inventory_updated;
	m_inventory_updated = false;
	return updated;
}

// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
	Player *player = m_env.getLocalPlayer();
	assert(player != NULL);
	dst = player->inventory;
}

Inventory* Client::getInventory(const InventoryLocation &loc)
{
	switch(loc.type){
	case InventoryLocation::UNDEFINED:
	{}
	break;
	case InventoryLocation::CURRENT_PLAYER:
	{
		Player *player = m_env.getLocalPlayer();
		assert(player != NULL);
		return &player->inventory;
	}
	break;
	case InventoryLocation::PLAYER:
	{
		Player *player = m_env.getPlayer(loc.name.c_str());
		if(!player)
			return NULL;
		return &player->inventory;
	}
	break;
	case InventoryLocation::NODEMETA:
	{
		NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
		if(!meta)
			return NULL;
		return meta->getInventory();
	}
	break;
	case InventoryLocation::DETACHED:
	{
		if(m_detached_inventories.count(loc.name) == 0)
			return NULL;
		return m_detached_inventories[loc.name];
	}
	break;
	default:
		FATAL_ERROR("Invalid inventory location type.");
		break;
	}
	return NULL;
}

void Client::inventoryAction(InventoryAction *a)
{
	/*
		Send it to the server
	*/
	sendInventoryAction(a);

	/*
		Predict some local inventory changes
	*/
	a->clientApply(this, this);

	// Remove it
	delete a;
}

ClientActiveObject * Client::getSelectedActiveObject(
		f32 max_d,
		v3f from_pos_f_on_map,
		core::line3d<f32> shootline_on_map
	)
{
	std::vector<DistanceSortedActiveObject> objects;

	m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);

	// Sort them.
	// After this, the closest object is the first in the array.
	std::sort(objects.begin(), objects.end());

	for(unsigned int i=0; i<objects.size(); i++)
	{
		ClientActiveObject *obj = objects[i].obj;

		core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
		if(selection_box == NULL)
			continue;

		v3f pos = obj->getPosition();

		core::aabbox3d<f32> offsetted_box(
				selection_box->MinEdge + pos,
				selection_box->MaxEdge + pos
		);

		if(offsetted_box.intersectsWithLine(shootline_on_map))
		{
			return obj;
		}
	}

	return NULL;
}

std::list<std::string> Client::getConnectedPlayerNames()
{
	return m_env.getPlayerNames();
}

float Client::getAnimationTime()
{
	return m_animation_time;
}

int Client::getCrackLevel()
{
	return m_crack_level;
}

void Client::setHighlighted(v3s16 pos, bool show_highlighted)
{
	m_show_highlighted = show_highlighted;
	v3s16 old_highlighted_pos = m_highlighted_pos;
	m_highlighted_pos = pos;
	addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
	addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
}

void Client::setCrack(int level, v3s16 pos)
{
	int old_crack_level = m_crack_level;
	v3s16 old_crack_pos = m_crack_pos;

	m_crack_level = level;
	m_crack_pos = pos;

	if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
	{
		// remove old crack
		addUpdateMeshTaskForNode(old_crack_pos, false, true);
	}
	if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
	{
		// add new crack
		addUpdateMeshTaskForNode(pos, false, true);
	}
}

u16 Client::getHP()
{
	Player *player = m_env.getLocalPlayer();
	assert(player != NULL);
	return player->hp;
}

u16 Client::getBreath()
{
	Player *player = m_env.getLocalPlayer();
	assert(player != NULL);
	return player->getBreath();
}

bool Client::getChatMessage(std::wstring &message)
{
	if(m_chat_queue.size() == 0)
		return false;
	message = m_chat_queue.front();
	m_chat_queue.pop();
	return true;
}

void Client::typeChatMessage(const std::wstring &message)
{
	// Discard empty line
	if(message == L"")
		return;

	// Send to others
	sendChatMessage(message);

	// Show locally
	if (message[0] == L'/')
	{
		m_chat_queue.push((std::wstring)L"issued command: " + message);
	}
	else
	{
		LocalPlayer *player = m_env.getLocalPlayer();
		assert(player != NULL);
		std::wstring name = narrow_to_wide(player->getName());
		m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
	}
}

void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
	MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
	if(b == NULL)
		return;

	/*
		Create a task to update the mesh of the block
	*/

	MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);

	{
		//TimeTaker timer("data fill");
		// Release: ~0ms
		// Debug: 1-6ms, avg=2ms
		data->fill(b);
		data->setCrack(m_crack_level, m_crack_pos);
		data->setHighlighted(m_highlighted_pos, m_show_highlighted);
		data->setSmoothLighting(m_cache_smooth_lighting);
	}

	// Add task to queue
	m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
}

void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
	try{
		addUpdateMeshTask(blockpos, ack_to_server, urgent);
	}
	catch(InvalidPositionException &e){}

	// Leading edge
	for (int i=0;i<6;i++)
	{
		try{
			v3s16 p = blockpos + g_6dirs[i];
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}
}

void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
	{
		v3s16 p = nodepos;
		infostream<<"Client::addUpdateMeshTaskForNode(): "
				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
				<<std::endl;
	}

	v3s16 blockpos          = getNodeBlockPos(nodepos);
	v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;

	try{
		addUpdateMeshTask(blockpos, ack_to_server, urgent);
	}
	catch(InvalidPositionException &e) {}

	// Leading edge
	if(nodepos.X == blockpos_relative.X){
		try{
			v3s16 p = blockpos + v3s16(-1,0,0);
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}

	if(nodepos.Y == blockpos_relative.Y){
		try{
			v3s16 p = blockpos + v3s16(0,-1,0);
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}

	if(nodepos.Z == blockpos_relative.Z){
		try{
			v3s16 p = blockpos + v3s16(0,0,-1);
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}
}

ClientEvent Client::getClientEvent()
{
	ClientEvent event;
	if(m_client_event_queue.size() == 0) {
		event.type = CE_NONE;
	}
	else {
		event = m_client_event_queue.front();
		m_client_event_queue.pop();
	}
	return event;
}

float Client::mediaReceiveProgress()
{
	if (m_media_downloader)
		return m_media_downloader->getProgress();
	else
		return 1.0; // downloader only exists when not yet done
}

typedef struct TextureUpdateArgs {
	IrrlichtDevice *device;
	gui::IGUIEnvironment *guienv;
	u32 last_time_ms;
	u16 last_percent;
	const wchar_t* text_base;
} TextureUpdateArgs;

void texture_update_progress(void *args, u32 progress, u32 max_progress)
{
		TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
		u16 cur_percent = ceil(progress / (double) max_progress * 100.);

		// update the loading menu -- if neccessary
		bool do_draw = false;
		u32 time_ms = targs->last_time_ms;
		if (cur_percent != targs->last_percent) {
			targs->last_percent = cur_percent;
			time_ms = getTimeMs();
			// only draw when the user will notice something:
			do_draw = (time_ms - targs->last_time_ms > 100);
		}

		if (do_draw) {
			targs->last_time_ms = time_ms;
			std::basic_stringstream<wchar_t> strm;
			strm << targs->text_base << " " << targs->last_percent << "%...";
			draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
				72 + (u16) ((18. / 100.) * (double) targs->last_percent));
		}
}

void Client::afterContentReceived(IrrlichtDevice *device)
{
	infostream<<"Client::afterContentReceived() started"<<std::endl;
	assert(m_itemdef_received); // pre-condition
	assert(m_nodedef_received); // pre-condition
	assert(mediaReceived()); // pre-condition

	const wchar_t* text = wgettext("Loading textures...");

	// Clear cached pre-scaled 2D GUI images, as this cache
	// might have images with the same name but different
	// content from previous sessions.
	guiScalingCacheClear(device->getVideoDriver());

	// Rebuild inherited images and recreate textures
	infostream<<"- Rebuilding images and textures"<<std::endl;
	draw_load_screen(text,device, guienv, 0, 70);
	m_tsrc->rebuildImagesAndTextures();
	delete[] text;

	// Rebuild shaders
	infostream<<"- Rebuilding shaders"<<std::endl;
	text = wgettext("Rebuilding shaders...");
	draw_load_screen(text, device, guienv, 0, 71);
	m_shsrc->rebuildShaders();
	delete[] text;

	// Update node aliases
	infostream<<"- Updating node aliases"<<std::endl;
	text = wgettext("Initializing nodes...");
	draw_load_screen(text, device, guienv, 0, 72);
	m_nodedef->updateAliases(m_itemdef);
	std::string texture_path = g_settings->get("texture_path");
	if (texture_path != "" && fs::IsDir(texture_path))
		m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
	m_nodedef->setNodeRegistrationStatus(true);
	m_nodedef->runNodeResolveCallbacks();
	delete[] text;

	// Update node textures and assign shaders to each tile
	infostream<<"- Updating node textures"<<std::endl;
	TextureUpdateArgs tu_args;
	tu_args.device = device;
	tu_args.guienv = guienv;
	tu_args.last_time_ms = getTimeMs();
	tu_args.last_percent = 0;
	tu_args.text_base =  wgettext("Initializing nodes");
	m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
	delete[] tu_args.text_base;

	// Preload item textures and meshes if configured to
	if(g_settings->getBool("preload_item_visuals"))
	{
		verbosestream<<"Updating item textures and meshes"<<std::endl;
		text = wgettext("Item textures...");
		draw_load_screen(text, device, guienv, 0, 0);
		std::set<std::string> names = m_itemdef->getAll();
		size_t size = names.size();
		size_t count = 0;
		int percent = 0;
		for(std::set<std::string>::const_iterator
				i = names.begin(); i != names.end(); ++i)
		{
			// Asking for these caches the result
			m_itemdef->getInventoryTexture(*i, this);
			m_itemdef->getWieldMesh(*i, this);
			count++;
			percent = (count * 100 / size * 0.2) + 80;
			draw_load_screen(text, device, guienv, 0, percent);
		}
		delete[] text;
	}

	// Start mesh update thread after setting up content definitions
	infostream<<"- Starting mesh update thread"<<std::endl;
	m_mesh_update_thread.start();

	m_state = LC_Ready;
	sendReady();
	text = wgettext("Done!");
	draw_load_screen(text, device, guienv, 0, 100);
	infostream<<"Client::afterContentReceived() done"<<std::endl;
	delete[] text;
}

float Client::getRTT(void)
{
	return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}

float Client::getCurRate(void)
{
	return ( m_con.getLocalStat(con::CUR_INC_RATE) +
			m_con.getLocalStat(con::CUR_DL_RATE));
}

float Client::getAvgRate(void)
{
	return ( m_con.getLocalStat(con::AVG_INC_RATE) +
			m_con.getLocalStat(con::AVG_DL_RATE));
}

void Client::makeScreenshot(IrrlichtDevice *device)
{
	irr::video::IVideoDriver *driver = device->getVideoDriver();
	irr::video::IImage* const raw_image = driver->createScreenShot();

	if (!raw_image)
		return;

	time_t t = time(NULL);
	struct tm *tm = localtime(&t);

	char timetstamp_c[64];
	strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);

	std::string filename_base = g_settings->get("screenshot_path")
			+ DIR_DELIM
			+ std::string("screenshot_")
			+ std::string(timetstamp_c);
	std::string filename_ext = ".png";
	std::string filename;

	// Try to find a unique filename
	unsigned serial = 0;

	while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
		filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
		std::ifstream tmp(filename.c_str());
		if (!tmp.good())
			break;	// File did not apparently exist, we'll go with it
		serial++;
	}

	if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
		infostream << "Could not find suitable filename for screenshot" << std::endl;
	} else {
		irr::video::IImage* const image =
				driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());

		if (image) {
			raw_image->copyTo(image);

			std::ostringstream sstr;
			if (driver->writeImageToFile(image, filename.c_str())) {
				sstr << "Saved screenshot to '" << filename << "'";
			} else {
				sstr << "Failed to save screenshot '" << filename << "'";
			}
			m_chat_queue.push(narrow_to_wide(sstr.str()));
			infostream << sstr.str() << std::endl;
			image->drop();
		}
	}

	raw_image->drop();
}

// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()
{
	return m_itemdef;
}
INodeDefManager* Client::getNodeDefManager()
{
	return m_nodedef;
}
ICraftDefManager* Client::getCraftDefManager()
{
	return NULL;
	//return m_craftdef;
}
ITextureSource* Client::getTextureSource()
{
	return m_tsrc;
}
IShaderSource* Client::getShaderSource()
{
	return m_shsrc;
}
scene::ISceneManager* Client::getSceneManager()
{
	return m_device->getSceneManager();
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
	errorstream << "Client::allocateUnknownNodeId(): "
			<< "Client cannot allocate node IDs" << std::endl;
	FATAL_ERROR("Client allocated unknown node");

	return CONTENT_IGNORE;
}
ISoundManager* Client::getSoundManager()
{
	return m_sound;
}
MtEventManager* Client::getEventManager()
{
	return m_event;
}

ParticleManager* Client::getParticleManager()
{
	return &m_particle_manager;
}

scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
{
	StringMap::const_iterator it = m_mesh_data.find(filename);
	if (it == m_mesh_data.end()) {
		errorstream << "Client::getMesh(): Mesh not found: \"" << filename
			<< "\"" << std::endl;
		return NULL;
	}
	const std::string &data    = it->second;
	scene::ISceneManager *smgr = m_device->getSceneManager();

	// Create the mesh, remove it from cache and return it
	// This allows unique vertex colors and other properties for each instance
	Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
	io::IFileSystem *irrfs = m_device->getFileSystem();
	io::IReadFile *rfile   = irrfs->createMemoryReadFile(
			*data_rw, data_rw.getSize(), filename.c_str());
	FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");

	scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
	rfile->drop();
	// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
	// of uniquely named instances and re-use them
	mesh->grab();
	smgr->getMeshCache()->removeMesh(mesh);
	return mesh;
}