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* Fix bug setting channel window size.Lars Hofhansl2018-07-13
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* Ensure that legacy mode is correctly disabled.Lars Hofhansl2018-07-13
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* Reduce block load glitchesLars Hofhansl2018-07-12
| | | | | See #7542 This reduces glitches in deep water and underground caves.
* Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto2018-07-10
| | | | | Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
* Formspecs: Remove accidental empty 'quit' fieldSmallJoker2018-07-10
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* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
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* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* Fix memory leak in guiConfirmRegistrationHybridDog2018-07-06
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* Zoom: Correctly verify client passed zoom at the server (#7526)lhofhansl2018-07-03
| | | | Fixes generation of distant world when not zooming in creative mode (in creative mode zoom FOV is 15 degrees).
* Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.Loic Blot2018-07-01
| | | | Also drop 3 useless IntervalLimiter
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
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* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Android: Resize jump and sneak buttons' touch target (#7498)Muhammad Rifqi Priyo Susanto2018-06-30
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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Fix memory leaks in mod storage (#7500)red-0012018-06-30
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* Fix world deletion (#7494)Vitaliy2018-06-30
| | | | * Fix world deletion
* Fix a memleak before assertion in l_get_mod_storageLoic Blot2018-06-30
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* Fix mod channels crash (#7481)red-0012018-06-27
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* Fix small memory leaks in client. (#7492)red-0012018-06-27
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* Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat2018-06-26
| | | | | | | | | | Some cave segments are outside the mapchunk. Previously, biome was being calculated by a function that uses the noise maps. Points outside the mapchunk resulted in incorrect noise map indexes that were sometimes outside the noise map size, causing a crash. Use either noise maps or point noise calculations depending on point location.
* Update settings translationsSmallJoker2018-06-26
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* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Fix buffer overrun in SRP (#7484)red-0012018-06-26
| | | The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
* Fix MurmurHash implementation to really be unaligned (#7482)sfan52018-06-26
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* Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat2018-06-24
| | | | | | | | | | | | | | When the noise value or fill_ratio >= 10.0 complete coverage is enabled. This disables random placement to avoid redundant multiple placements at one position. Instead, 1 decoration per surface node is placed by looping across each division. '10' was chosen as this is the fill_ratio that previously created very near complete coverage. The complete coverage feature therefore integrates smoothly when noise is used for variable decoration density. 'fill_ratio = 10' should be used by modders who want a decoration placed on every surface node. Compared to before such a decoration placement will be 10 times faster.
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24
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* Android: Use correct temporary path (#7463)stujones112018-06-23
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* RTT fixes (#7428)you2018-06-23
| | | | | | | | | | | | * Few code updates * Do not show average RTT before timing out * Fix unwanted integer division in RTTStatistics * Fix float format, prettier jitter calculation * Use +=, 0.1f -> 100.0f for stronger average updates
* Fix crash caused by Lua error during startup (#7473)red-0012018-06-22
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* Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)sfan52018-06-22
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* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-21
| | | | | | | | | | | | Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a stone surface was not found in it, causing water surface decorations and water surface dust to fail. Store the biome ID of the biome calculated at a water surface and add it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk column. The biome calculated at a stone surface still has priority for the biomemap entry, as it should. Edit an incorrect comment.
* Biome dust: Revert fix that added dust to mod structures (#7464)Paramat2018-06-19
| | | | | | | | | Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms.
* Update to new ContentDB APIrubenwardy2018-06-18
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* Provide Xorg/net wm process ID (#7445)thoughtjigs2018-06-17
| | | | | | Adding support for _NET_WM_PID as defined in Extended Window Manager Hints Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env. Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-15
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* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
| | | | * Server: move shutdown parts to a specific shutdown state object
* Fix the /shutdown command (#7431)SmallJoker2018-06-11
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* Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero2018-06-10
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* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
| | | | | | | | | Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
* Stop autoforward on BACKWARD key-press (#7417)tukkek2018-06-06
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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* Set ENABLE_GETTEXT to TRUE by default (#7415)Wuzzy2018-06-05
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* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
| | | | | | | * Modernize lua read (part 1): C++ templating assurance Implement the float reader
* Biome dust placement: Improve comments, re-order some linesParamat2018-06-04
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* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-02
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* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-02
| | | | | | | | | | | | 'generateBiomes()' constructs the biomemap as it generates biomes. The biome calculated at first stone surface encountered is added to the biomemap. Previously, if no stone surface was encountered in a mapchunk column the biomemap was left empty for that (x, z) position, causing biome dust and water surface decoration placement to fail. If at the base of a mapchunk column the biomemap is empty, add the currently active biome to the biomemap, or if biome is NULL calculate it for this position and add it to the biomemap.
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
| | | | * Fix isNan on setYaw Lua call
* Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat2018-05-31
| | | | | Only allow river generation to replace c_stone. This also acts as an optimisation by being placed before canyon shape calculation.
* LINT fixLoic Blot2018-05-29
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* Rename some keys for clarity (#7384)Wuzzy2018-05-29
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