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* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
* Fix possible 0 pointer accesssapier2013-07-02
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Cavegen: Prevent caves from occuring above ground level, and superfluous ↵kwolekr2013-07-01
| | | | mixing of lava and water in caves
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Fix i18n of some strings.arsdragonfly2013-07-02
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* Decoration: Add schematic rotation supportkwolekr2013-07-01
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* Disable collision fix, its broke unit testsproller2013-07-01
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* Fix sand, gravel falling stuckproller2013-06-30
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
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* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
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* Dont write player files all the timePilzAdam2013-06-28
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* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr2013-06-27
| | | | lighting bug
* Add LuaVoxelManipkwolekr2013-06-27
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* Fix ipv6 on windowsproller2013-06-24
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* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-23
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* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
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* New math mapgen with fractal based worldsproller2013-06-23
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
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* Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22
| | | | with .
* A handful of minor fixes to various thingskwolekr2013-06-22
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
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* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
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* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
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* Add drowningPilzAdam2013-06-19
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* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
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* Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
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* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
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* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
| | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
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* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
| | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
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* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
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* Removed a redundant step which degraded performancesweetbomber2013-06-15
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* Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-15
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* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
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* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
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* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage