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* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
| | | | We already have the device param as class member
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
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* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
| | | | | | | | | | * C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
* C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot2017-06-16
| | | | | | | | | | | | | | | | | | | | | | | | 1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
* Fix deserialization of ItemDefinition (#5995)Rui2017-06-16
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* Mgv6 mudflow: Also check for 'ignore' nodesparamat2017-06-16
| | | | | | | | | | Previously, when removing decorations we searched upwards and removed until we found air or water. However, the node above the decoration can be 'ignore' if a stacked decoration extends into the volume above the mapchunk. The result could be a problematic column of air placed in the volume of 'ignore'. The unnecessary placing of air also slows the function. Add a check for 'ignore' nodes when removing decorations.
* Mgv6 mudflow: Avoid partially removed stacked decorationsparamat2017-06-15
| | | | | | | | | | | | Recently we started to remove decorations if the dirt below was flowed away, but this did not check for stacked decorations, causing them to have only their lowest node removed. Also, placed mud could partially bury stacked decorations. Remove 'old_is_water' bool which on testing is never true. Add new function 'moveMud()' to reduce indentation. Remove stacked decoration nodes above a removed decoration. Remove stacked decorations partially buried in placed mud.
* Fix no sound bug (#5968)Rui2017-06-14
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* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
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* Fix the serialization error by ff73c7a (#5964)Rui2017-06-11
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* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
| | | | | thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places. Add thread_local to undersampling calculation too.
* Sound: Add pitch option (#5960)Rui2017-06-11
| | | | * Sound: Add pitch option
* Improve the path select GUI (#5852)red-0012017-06-11
| | | | | | | | | | | - Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
* Remove threads.h and replace its definitions with their C++11 equivalents ↵ShadowNinja2017-06-11
| | | | | | (#5957) This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
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* Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero2017-06-11
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* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
| | | | | | | | | | | | | Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
| | | | | | | | These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
* C++11 patchset 6: forbid object copy using assigment/copy function deleters ↵Loïc Blot2017-06-10
| | | | | | | (#5945) C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-10
| | | This will help to avoid some strange bugs.
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
| | | Also remove `disable_escape_sequences` since it's not needed anymore.
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
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* Have the server send the player list to the client (#5924)red-0012017-06-08
| | | | | * Have the server send the player list to the client Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
* C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot2017-06-08
| | | | | | | * C++11 patchset 5: use std::threads and remove old compat layer * use pragma once in modified headers * use C++11 function delete for object copy
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
| | | | | Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
* Use a settings object when generating world.mt and set player_backend to ↵red-0012017-06-08
| | | | | | | | sqlite. (#5940) * Use a settings object when generating world.mt and set player_backend to sqlite. * Update subgame.cpp
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* DragonflyBSD & NetBSD build fixLoic Blot2017-06-06
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* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
| | | | This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
* Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy2017-06-06
| | | Add `core.get_clientmodpath` to main menu API (also possible in async calls).
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-06
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* Remove old network code (#5921)red-0012017-06-06
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* Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot2017-06-05
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* Remove deprecated code segments (#5891)Thomas--S2017-06-04
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* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir2017-06-04
| | | | | | * Mapgen v6: Use snow blocks in tundra and remove them from taiga * Use snowblocks in tundra above dirt with snow
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2017-06-03
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* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
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* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
| | | | | | | | | | | | * LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
* Tooltips: Unify the tooltip[] and list[] description tooltip display ↵SmallJoker2017-06-03
| | | | | | functions (#5848) * Tooltips: Unify the tooltip[] and list[] description tooltip display functions
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
| | | | This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded.
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
| | | Fix #5867
* Fix dropdown menu selection (#5847)red-0012017-06-01
| | | This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
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* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
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* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 ↵Loïc Blot2017-05-28
| | | | | | | | | (#5839) * Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
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* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups