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*
Node definition names
Perttu Ahola
2011-11-29
*
Add name field to ContentFeatures
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Remove old comments
Perttu Ahola
2011-11-29
*
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
*
Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
*
Remove content_mapnode.h and nodedef.h #includes
Perttu Ahola
2011-11-29
*
Remove content dependencies from mapblock.cpp
Perttu Ahola
2011-11-29
*
Remove #include <content_mapnode.h> from game.cpp
Perttu Ahola
2011-11-29
*
Saner sized sapling
Perttu Ahola
2011-11-29
*
Cut down content transfer verbosity
Perttu Ahola
2011-11-29
*
Cut down TextureSource verbosity
Perttu Ahola
2011-11-29
*
Improve loading screen and protocol
Perttu Ahola
2011-11-29
*
Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
*
Fix flowing water being always opaque
Perttu Ahola
2011-11-29
*
Fix MaterialProperties serialization (constant_time was missing)
Perttu Ahola
2011-11-29
*
Improve glass
Perttu Ahola
2011-11-29
*
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
*
Replace direct irrlicht texture fetching in CAO content with TextureSource
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Clean more
Perttu Ahola
2011-11-29
*
Remove commented out code
Perttu Ahola
2011-11-29
*
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Update inventory texture too
Perttu Ahola
2011-11-29
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Fix yet-another serialization error in utility.h and set constructor of Buffe...
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
Update TODO list in scriptapi.cpp
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
ToolDefManager serialization
Perttu Ahola
2011-11-29
*
ToolDefinition serialization
Perttu Ahola
2011-11-29
*
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
*
Tune gravel and picks
Perttu Ahola
2011-11-29
*
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
*
Tune the tool speed thing
Perttu Ahola
2011-11-29
*
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
*
Clean headers a bit
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
Generic NodeMetadata text input
Perttu Ahola
2011-11-29
*
Generalize selection boxes
Perttu Ahola
2011-11-29
*
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
*
Clean code and modify comments in mapnode_contentfeatures.h
Perttu Ahola
2011-11-29
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