| Commit message (Expand) | Author | Age |
... | |
* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
* | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
* | Compile Lua as C++ (#11683) | Jude Melton-Houghton | 2022-04-07 |
* | Fix -mwindows flag not being applied anymore | sfan5 | 2022-04-03 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
* | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | 2022-03-29 |
* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Fix memory leak in EmergeManager | Daroc Alden | 2022-03-14 |
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
* | Remove direct OpenGL(ES) dependency | sfan5 | 2022-03-09 |
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
* | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-03-09 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 |
* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 |
* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 |
* | Move the codebase to C++14 | sfan5 | 2022-02-26 |
* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 |
* | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | 2022-02-22 |
* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-02-16 |
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 |
* | Increase max objects per block defaults (#12055) | Lars Müller | 2022-02-08 |
* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 |
* | Send HUD flags only if changed | Lars Müller | 2022-02-08 |
* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 |
* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 |
* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 |
* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 |
* | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | 2022-01-30 |
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
* | Abort raycasts that go out-of-bounds (#12006) | sfan5 | 2022-01-30 |
* | Get rid of empty test file | sfan5 | 2022-01-30 |