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*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
*
LuaItemStack: Add __tostring metamethod (#8785)
Paul Ouellette
2020-06-09
*
Fix player-to-object attachment teleport bug (#10008)
hecktest
2020-06-09
*
TouchScreenGUI: fix some bugs, cleanup
MoNTE48
2020-06-09
*
TouchScreen Control: fix some bugs, cleanup
MoNTE48
2020-06-09
*
Fix real keyboard movements on touchscreen devices
Maksim
2020-06-09
*
Hide tooltip after ETIE_LEFT_UP (for touch control)
MoNTE48
2020-06-09
*
Reset touching_ground when in free_move
sfan5
2020-06-07
*
Fix Lua panic when error() message is not a string
Paul Ouellette
2020-06-07
*
Recalculate mesh normals for CAOs (#10000)
Danila Shutov
2020-06-07
*
GenericCAO: Fix glow not working since a08d18a
SmallJoker
2020-06-07
*
Restore visual_scale support for nodeboxes (and allfaces) (#9906)
Vitaliy
2020-06-06
*
Add HTTP API to main menu (#9998)
rubenwardy
2020-06-06
*
Fix HUD scaling (#9721)
Maksim
2020-06-05
*
TestBan: Clean up properly after completing test (#9994)
ANAND
2020-06-05
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
Fix autoscale_mode segfault if tile doesn't have texture
sfan5
2020-06-01
*
Lua API: Log incorrect parameter types as error (#9954)
SmallJoker
2020-06-01
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
*
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Hugues Ross
2020-06-01
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
content_cao: Do not expire visuals when not necessary
sfan5
2020-05-29
*
Add disable_jump check for the player's feet
MoNTE48
2020-05-29
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)
sfan5
2020-05-26
*
Rename “Minimal development test” to “Development Test” (#9928)
Wuzzy
2020-05-26
*
L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)
Paramat
2020-05-25
*
Silence GCC warning in mapblock_mesh
SmallJoker
2020-05-25
*
Fix build on FreeBSD, broken since open_url
rubenwardy
2020-05-24
*
Add chat_font_size setting (#9736)
SmallJoker
2020-05-24
*
Fix two bugs in content_cao
sfan5
2020-05-24
*
Fix constant re-queueing of emerges that will always be unsuccessful
sfan5
2020-05-24
*
Fix documentation of emergequeue_limit settings
sfan5
2020-05-24
*
Optimize particlespawner sending by not sending to distant players
sfan5
2020-05-23
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
*
Check for valid base64 before decoding (#9904)
Lejo1
2020-05-22
*
MacOS: Fix environ not being found
SmallJoker
2020-05-22
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Allow more than 255 biomes, document new maximum (#9855)
Paramat
2020-05-20
*
Stop wasting memory on identical textures when texture filtering is disabled
sfan5
2020-05-20
*
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Add ability to scale HUD text (#9814)
LoneWolfHT
2020-05-19
*
Add missing sao->isGone() checks
sfan5
2020-05-18
*
content_mapblock: Move static initialization out of functions
sfan5
2020-05-17
*
Client: Add sum and average to packetcounter
sfan5
2020-05-17
*
Add core.open_url() to main menu API (#8592)
rubenwardy
2020-05-17
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