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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
| | | | Use a common function to check the reading offset
* Fix some minor details from 6d61375kwolekr2015-04-01
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Fix usage of destroyed mutexkwolekr2015-03-31
| | | | | | Also fix a memory leak Fix overloaded virtual warning in Player::move() Remove some trailing whitespace
* Fix set_bitskwolekr2015-03-31
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* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
| | | | | | | - General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
* Fix use of unitialized variable in gettext.cppCraig Robbins2015-03-31
| | | | #2583
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
| | | | | | | Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing This remove a long existing memory copy Also check the packet size directly into Connection::Receive instead of packet processing
* RunCommandQueues: little optimizationLoic Blot2015-03-31
| | | | remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-31
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* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* Change format of screenshot namesCraig Robbins2015-03-31
| | | | | | | | Filename screenshot_ + ISO 8601 format + [-serial] i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png Serial is added if the filename + timestamp already exists and is in the range 1 to 999
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
| | | | Add core.clear_registered_schematics() and refactor schematics somewhat
* Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot2015-03-30
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* On Android enable always fastCraig Robbins2015-03-30
| | | | | Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping. Still requires fast move to be toggled on (and fast priv)
* Fix Android build-related bugsCraig Robbins2015-03-29
| | | | E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-29
| | | | Thanks @SmallJoker for noticing the issue
* Fix typoCraig Robbins2015-03-29
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* queued_commands must be a std::deque. RunCommandQueues needs to push packet ↵Loic Blot2015-03-29
| | | | on front, not back
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-28
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* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
| | | | Also updates and uses porting::getSupportedVideoModes()
* Make camera clear error message if there's no errorShadowNinja2015-03-27
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* Fix GetText translation loadingShadowNinja2015-03-27
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* Change error_message from wstring to stringShadowNinja2015-03-27
| | | | This removes a lot of narrow/wide conversions where a wide string was never used.
* Fix MSVC compile errorShadowNinja2015-03-27
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* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
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* Change filename of screenshots to something more human readableCraig Robbins2015-03-25
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* Update timestamp to include dateCraig Robbins2015-03-25
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* Don't send an InventoryAction at each setInventoryModified, we only need one ↵Loic Blot2015-03-24
| | | | | | | | SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544
* Slow down the "key repeat" touch speed for some Android controlsCraig Robbins2015-03-24
| | | | Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
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* Fix endianness inconsistency with PcgRandom::bytes()kwolekr2015-03-23
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* Schematics: Error if unable to open filekwolekr2015-03-23
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* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
| | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
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* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
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* Fix minetest.get_craft_recipe functionest312015-03-23
| | | | Previously, calling it resulted in a crash.
* Player: Fix a deadlock triggered by previous commit ↵Loic Blot2015-03-22
| | | | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
| | | | Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
| | | | | | Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
| | | | This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
* Remove unused ConnectionCommand::sendToAll function. ↵Loic Blot2015-03-22
| | | | | | NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
* Fix some loose ends from 3993093fkwolekr2015-03-22
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* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
| | | | This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
* Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen2015-03-22
| | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-21
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* Optimize minetest.get_(all)_craft_recipe(s)gregorycu2015-03-20
| | | | Signed off by: ShadowNinja, kwolekr