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* Fix broken Ipv4 serialization on win32sapier2014-04-11
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* Fix broken win32+bsd buildsapier2014-04-11
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* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
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* Add support for named threads (atm linux only)sapier2014-04-09
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* Make config honor build system specified config definessapier2014-04-09
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* Minor fixes for file/modlist download in mainmenusapier2014-04-09
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier2014-04-06
| | | | called function
* Performance optimized button to button mask evaluationsapier2014-04-03
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* Fix lost change password buttonsapier2014-04-01
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* Fix bug in RemoteClient::GetNextBlocksPerttu Ahola2014-03-26
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* Fix merge mistake when rebasing for PR #1169Ciaran Gultnieks2014-03-24
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* Fix double sending of chat messagessapier2014-03-23
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* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
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* Fix sound not being played at the correct place.Novatux2014-03-15
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* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
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* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
| | | | | This reverts commit 875f1327a47f78d783c3abc7f7acc3977dc286ec. Fixed width format specifiers are only officially availale in C99 and C++11.
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
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* Fix game pause in singleplayerBlockMen2014-03-13
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* Fix special characters in pause and message menuBlockMen2014-03-13
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* Replace usage of long long with u64/s64ShadowNinja2014-03-12
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* Pass arguments by referenceSelat2014-03-12
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* Remove goto from Environment::removePlayerSelat2014-03-12
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* Fix generating winresource.o with build dir != source dirSfan52014-03-11
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* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
| | | | Looks like a bit of hasty copying and pasting from s_item.cpp.
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
| | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
* Fix race condition on exit to menusapier2014-03-09
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* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
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* Stop wasting time in abm - performance improvementCiaran Gultnieks2014-03-06
| | | | | | Unless I'm mistaken, the chunk of code I'm moving there is potentially executed hundreds of times inside the loop to get the exact same result every time
* Replace pause and message menu by formspec onessapier2014-03-05
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Improved win32 file version informationsapier2014-03-02
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* Fix for unloaded but active block problemCiaran Gultnieks2014-03-02
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* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
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* Fix MSVC buildBlockMen2014-02-26
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* Fix test for broken LuaJIT versions, solves #1152Sfan52014-02-23
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* Fix g_settings not being includedSfan52014-02-16
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* Fix broken cross-compilingSfan52014-02-16
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* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Accept any error response code for missing index.mthKahrl2014-02-15
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* Add check to avoid usage of broken LuaJIT < 2.0.0beta8sapier2014-02-13
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* Fix possible missing unlock of env_locksapier2014-02-12
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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
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* Define strlcpy on platforms that do not have itkwolekr2014-02-09
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