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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y ↵kwolekr2013-04-21
| | | | boundaries, remove growGrass()
* Fix findSpawnPos()kwolekr2013-04-21
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* Fix hud_change stat argument retrievalkwolekr2013-04-21
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* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
| | | | Fix health bar overlap when a larger texture is used
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* Fix double free, null texture dropkwolekr2013-04-12
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* Swing the camera down when the player lands on the ground, based on the ↵MirceaKitsune2013-04-11
| | | | velocity the surface is hit with.
* Bugfixes to get_craft_recipe and get_all_craft_recipes.RealBadAngel2013-04-10
| | | | Improvements to get_all_craft_recipes (see api doc)
* fix bug in scriptapi line_of_sightsapier2013-04-10
| | | | fix warnings for pathfinder debug traces
* fix objects colliding with its own collision boxessapier2013-04-09
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* fix emergemanager memory leakssapier2013-04-09
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* fix various memory leakssapier2013-04-09
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* fix extruded items texture leaksapier2013-04-09
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* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
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* fix memory leak on sound shutdownsapier2013-04-07
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* fix memory leak in loadMediasapier2013-04-07
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* addon extended resource accountingsapier2013-04-07
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* fix inventory image texture leaksapier2013-04-07
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* fix memory leak on shader shutdownsapier2013-04-07
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* fix memory leak in itemdefsapier2013-04-07
| | | | cleanup useless code
* fix huge texture leak in tiledefsapier2013-04-07
| | | | fix minor glitches too
* fix 3d model mesh leaksapier2013-04-07
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* fix mesh leak in camera classsapier2013-04-07
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* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
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* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
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* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
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* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
| | | | This commit broke RUN_IN_PLACE
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Adjusting water removing above unloaded blocksproller2013-04-07
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* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
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* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
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* Don't flow finite liquid into an unloaded chunkproller2013-04-06
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* fix memory leaksapier2013-04-06
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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
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* Fix nick completionPilzAdam2013-04-05
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
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* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
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* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
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* Increase value range of Ore::clust_scarcitykwolekr2013-03-31
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* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
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