aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAge
...
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* initial_properties field in entity definitionPerttu Ahola2012-03-31
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-31
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
* Improved teleport commandPerttu Ahola2012-03-30
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
* Fix object visuals flashing brightly or disappearing when switching them at n...Perttu Ahola2012-03-30
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-30
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-29
* Improve the look of fencesPerttu Ahola2012-03-29
* [transformN image modifierKahrl2012-03-29
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-29
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-29
* Generate beachesPerttu Ahola2012-03-29
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
* Add EnvRef:set_node()Perttu Ahola2012-03-28
* Add range option to PseudoRandom:next()Perttu Ahola2012-03-28
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-28
* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
* Correctly lock mutexes when the server sends MapEditEvents (could cause memor...Perttu Ahola2012-03-28
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
* Tune skyboxPerttu Ahola2012-03-27
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-27
* Tune cavesPerttu Ahola2012-03-27
* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
href='#n443'>443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "itemdef.h"

#include "nodedef.h"
#include "tool.h"
#include "inventory.h"
#ifndef SERVER
#include "client/mapblock_mesh.h"
#include "client/mesh.h"
#include "client/wieldmesh.h"
#include "client/tile.h"
#include "client/client.h"
#endif
#include "log.h"
#include "settings.h"
#include "util/serialize.h"
#include "util/container.h"
#include "util/thread.h"
#include <map>
#include <set>

/*
	ItemDefinition
*/
ItemDefinition::ItemDefinition()
{
	resetInitial();
}

ItemDefinition::ItemDefinition(const ItemDefinition &def)
{
	resetInitial();
	*this = def;
}

ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
	if(this == &def)
		return *this;

	reset();

	type = def.type;
	name = def.name;
	description = def.description;
	inventory_image = def.inventory_image;
	inventory_overlay = def.inventory_overlay;
	wield_image = def.wield_image;
	wield_overlay = def.wield_overlay;
	wield_scale = def.wield_scale;
	stack_max = def.stack_max;
	usable = def.usable;
	liquids_pointable = def.liquids_pointable;
	if(def.tool_capabilities)
	{
		tool_capabilities = new ToolCapabilities(
				*def.tool_capabilities);
	}
	groups = def.groups;
	node_placement_prediction = def.node_placement_prediction;
	sound_place = def.sound_place;
	sound_place_failed = def.sound_place_failed;
	range = def.range;
	palette_image = def.palette_image;
	color = def.color;
	return *this;
}

ItemDefinition::~ItemDefinition()
{
	reset();
}

void ItemDefinition::resetInitial()
{
	// Initialize pointers to NULL so reset() does not delete undefined pointers
	tool_capabilities = NULL;
	reset();
}

void ItemDefinition::reset()
{
	type = ITEM_NONE;
	name = "";
	description = "";
	inventory_image = "";
	inventory_overlay = "";
	wield_image = "";
	wield_overlay = "";
	palette_image = "";
	color = video::SColor(0xFFFFFFFF);
	wield_scale = v3f(1.0, 1.0, 1.0);
	stack_max = 99;
	usable = false;
	liquids_pointable = false;
	delete tool_capabilities;
	tool_capabilities = NULL;
	groups.clear();
	sound_place = SimpleSoundSpec();
	sound_place_failed = SimpleSoundSpec();
	range = -1;

	node_placement_prediction = "";
}

void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
	// protocol_version >= 37
	u8 version = 6;
	writeU8(os, version);
	writeU8(os, type);
	os << serializeString(name);
	os << serializeString(description);
	os << serializeString(inventory_image);
	os << serializeString(wield_image);
	writeV3F32(os, wield_scale);
	writeS16(os, stack_max);
	writeU8(os, usable);
	writeU8(os, liquids_pointable);

	std::string tool_capabilities_s;
	if (tool_capabilities) {
		std::ostringstream tmp_os(std::ios::binary);
		tool_capabilities->serialize(tmp_os, protocol_version);
		tool_capabilities_s = tmp_os.str();
	}
	os << serializeString(tool_capabilities_s);

	writeU16(os, groups.size());
	for (const auto &group : groups) {
		os << serializeString(group.first);
		writeS16(os, group.second);
	}

	os << serializeString(node_placement_prediction);

	// Version from ContentFeatures::serialize to keep in sync
	sound_place.serialize(os, CONTENTFEATURES_VERSION);
	sound_place_failed.serialize(os, CONTENTFEATURES_VERSION);

	writeF32(os, range);
	os << serializeString(palette_image);
	writeARGB8(os, color);
	os << serializeString(inventory_overlay);
	os << serializeString(wield_overlay);
}

void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if (version < 6)
		throw SerializationError("unsupported ItemDefinition version");

	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F32(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);

	std::string tool_capabilities_s = deSerializeString(is);
	if (!tool_capabilities_s.empty()) {
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}

	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}

	node_placement_prediction = deSerializeString(is);

	// Version from ContentFeatures::serialize to keep in sync
	sound_place.deSerialize(is, CONTENTFEATURES_VERSION);
	sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION);

	range = readF32(is);
	palette_image = deSerializeString(is);
	color = readARGB8(is);
	inventory_overlay = deSerializeString(is);
	wield_overlay = deSerializeString(is);

	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	//try {
	//} catch(SerializationError &e) {};
}


/*
	CItemDefManager
*/

// SUGG: Support chains of aliases?

class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
	struct ClientCached
	{
		video::ITexture *inventory_texture;
		ItemMesh wield_mesh;
		Palette *palette;

		ClientCached():
			inventory_texture(NULL),
			palette(NULL)
		{}
	};
#endif

public:
	CItemDefManager()
	{

#ifndef SERVER
		m_main_thread = std::this_thread::get_id();
#endif
		clear();
	}
	virtual ~CItemDefManager()
	{
#ifndef SERVER
		const std::vector<ClientCached*> &values = m_clientcached.getValues();
		for (ClientCached *cc : values) {
			if (cc->wield_mesh.mesh)
				cc->wield_mesh.mesh->drop();
			delete cc;
		}

#endif
		for (auto &item_definition : m_item_definitions) {
			delete item_definition.second;
		}
		m_item_definitions.clear();
	}
	virtual const ItemDefinition& get(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		auto i = m_item_definitions.find(name);
		if (i == m_item_definitions.cend())
			i = m_item_definitions.find("unknown");
		assert(i != m_item_definitions.cend());
		return *(i->second);
	}
	virtual const std::string &getAlias(const std::string &name) const
	{
		auto it = m_aliases.find(name);
		if (it != m_aliases.cend())
			return it->second;
		return name;
	}
	virtual void getAll(std::set<std::string> &result) const
	{
		result.clear();
		for (const auto &item_definition : m_item_definitions) {
			result.insert(item_definition.first);
		}

		for (const auto &alias : m_aliases) {
			result.insert(alias.first);
		}
	}
	virtual bool isKnown(const std::string &name_) const
	{
		// Convert name according to possible alias
		std::string name = getAlias(name_);
		// Get the definition
		return m_item_definitions.find(name) != m_item_definitions.cend();
	}
#ifndef SERVER
public:
	ClientCached* createClientCachedDirect(const std::string &name,
			Client *client) const
	{
		infostream<<"Lazily creating item texture and mesh for \""
				<<name<<"\""<<std::endl;

		// This is not thread-safe
		sanity_check(std::this_thread::get_id() == m_main_thread);

		// Skip if already in cache
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if(cc)
			return cc;

		ITextureSource *tsrc = client->getTextureSource();
		const ItemDefinition &def = get(name);

		// Create new ClientCached
		cc = new ClientCached();

		// Create an inventory texture
		cc->inventory_texture = NULL;
		if (!def.inventory_image.empty())
			cc->inventory_texture = tsrc->getTexture(def.inventory_image);

		ItemStack item = ItemStack();
		item.name = def.name;

		getItemMesh(client, item, &(cc->wield_mesh));

		cc->palette = tsrc->getPalette(def.palette_image);

		// Put in cache
		m_clientcached.set(name, cc);

		return cc;
	}
	ClientCached* getClientCached(const std::string &name,
			Client *client) const
	{
		ClientCached *cc = NULL;
		m_clientcached.get(name, &cc);
		if (cc)
			return cc;

		if (std::this_thread::get_id() == m_main_thread) {
			return createClientCachedDirect(name, client);
		}

		// We're gonna ask the result to be put into here
		static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;

		// Throw a request in
		m_get_clientcached_queue.add(name, 0, 0, &result_queue);
		try {
			while(true) {
				// Wait result for a second
				GetResult<std::string, ClientCached*, u8, u8>
					result = result_queue.pop_front(1000);

				if (result.key == name) {
					return result.item;
				}
			}
		} catch(ItemNotFoundException &e) {
			errorstream << "Waiting for clientcached " << name
				<< " timed out." << std::endl;
			return &m_dummy_clientcached;
		}
	}
	// Get item inventory texture
	virtual video::ITexture* getInventoryTexture(const std::string &name,
			Client *client) const
	{
		ClientCached *cc = getClientCached(name, client);
		if(!cc)
			return NULL;
		return cc->inventory_texture;
	}
	// Get item wield mesh
	virtual ItemMesh* getWieldMesh(const std::string &name,
			Client *client) const
	{
		ClientCached *cc = getClientCached(name, client);
		if(!cc)
			return NULL;
		return &(cc->wield_mesh);
	}

	// Get item palette
	virtual Palette* getPalette(const std::string &name,
			Client *client) const
	{
		ClientCached *cc = getClientCached(name, client);
		if(!cc)
			return NULL;
		return cc->palette;
	}

	virtual video::SColor getItemstackColor(const ItemStack &stack,
		Client *client) const
	{
		// Look for direct color definition
		const std::string &colorstring = stack.metadata.getString("color", 0);
		video::SColor directcolor;
		if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
			return directcolor;
		// See if there is a palette
		Palette *palette = getPalette(stack.name, client);
		const std::string &index = stack.metadata.getString("palette_index", 0);
		if (palette && !index.empty())
			return (*palette)[mystoi(index, 0, 255)];
		// Fallback color
		return get(stack.name).color;
	}
#endif
	void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
	{
		infostream << "ItemDefManager::applyTextureOverrides(): Applying "
			"overrides to textures" << std::endl;

		for (const TextureOverride& texture_override : overrides) {
			if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
				continue; // Ignore unknown item
			}

			ItemDefinition* itemdef = m_item_definitions[texture_override.id];

			if (texture_override.hasTarget(OverrideTarget::INVENTORY))
				itemdef->inventory_image = texture_override.texture;

			if (texture_override.hasTarget(OverrideTarget::WIELD))
				itemdef->wield_image = texture_override.texture;
		}
	}
	void clear()
	{
		for (auto &i : m_item_definitions)
		{
			delete i.second;
		}
		m_item_definitions.clear();
		m_aliases.clear();

		// Add the four builtin items:
		//   "" is the hand
		//   "unknown" is returned whenever an undefined item
		//     is accessed (is also the unknown node)
		//   "air" is the air node
		//   "ignore" is the ignore node

		ItemDefinition* hand_def = new ItemDefinition;
		hand_def->name = "";
		hand_def->wield_image = "wieldhand.png";
		hand_def->tool_capabilities = new ToolCapabilities;
		m_item_definitions.insert(std::make_pair("", hand_def));

		ItemDefinition* unknown_def = new ItemDefinition;
		unknown_def->type = ITEM_NODE;
		unknown_def->name = "unknown";
		m_item_definitions.insert(std::make_pair("unknown", unknown_def));

		ItemDefinition* air_def = new ItemDefinition;
		air_def->type = ITEM_NODE;
		air_def->name = "air";
		m_item_definitions.insert(std::make_pair("air", air_def));

		ItemDefinition* ignore_def = new ItemDefinition;
		ignore_def->type = ITEM_NODE;
		ignore_def->name = "ignore";
		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
	}
	virtual void registerItem(const ItemDefinition &def)
	{
		TRACESTREAM(<< "ItemDefManager: registering " << def.name << std::endl);
		// Ensure that the "" item (the hand) always has ToolCapabilities
		if (def.name.empty())
			FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");

		if(m_item_definitions.count(def.name) == 0)
			m_item_definitions[def.name] = new ItemDefinition(def);
		else
			*(m_item_definitions[def.name]) = def;

		// Remove conflicting alias if it exists
		bool alias_removed = (m_aliases.erase(def.name) != 0);
		if(alias_removed)
			infostream<<"ItemDefManager: erased alias "<<def.name
					<<" because item was defined"<<std::endl;
	}
	virtual void unregisterItem(const std::string &name)
	{
		verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;

		delete m_item_definitions[name];
		m_item_definitions.erase(name);
	}
	virtual void registerAlias(const std::string &name,
			const std::string &convert_to)
	{
		if (m_item_definitions.find(name) == m_item_definitions.end()) {
			TRACESTREAM(<< "ItemDefManager: setting alias " << name
				<< " -> " << convert_to << std::endl);
			m_aliases[name] = convert_to;
		}
	}
	void serialize(std::ostream &os, u16 protocol_version)
	{
		writeU8(os, 0); // version
		u16 count = m_item_definitions.size();
		writeU16(os, count);

		for (const auto &it : m_item_definitions) {
			ItemDefinition *def = it.second;
			// Serialize ItemDefinition and write wrapped in a string
			std::ostringstream tmp_os(std::ios::binary);
			def->serialize(tmp_os, protocol_version);
			os << serializeString(tmp_os.str());
		}

		writeU16(os, m_aliases.size());

		for (const auto &it : m_aliases) {
			os << serializeString(it.first);
			os << serializeString(it.second);
		}
	}
	void deSerialize(std::istream &is)
	{
		// Clear everything
		clear();
		// Deserialize
		int version = readU8(is);
		if(version != 0)
			throw SerializationError("unsupported ItemDefManager version");
		u16 count = readU16(is);
		for(u16 i=0; i<count; i++)
		{
			// Deserialize a string and grab an ItemDefinition from it
			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
			ItemDefinition def;
			def.deSerialize(tmp_is);
			// Register
			registerItem(def);
		}
		u16 num_aliases = readU16(is);
		for(u16 i=0; i<num_aliases; i++)
		{
			std::string name = deSerializeString(is);
			std::string convert_to = deSerializeString(is);
			registerAlias(name, convert_to);
		}
	}
	void processQueue(IGameDef *gamedef)
	{
#ifndef SERVER
		//NOTE this is only thread safe for ONE consumer thread!
		while(!m_get_clientcached_queue.empty())
		{
			GetRequest<std::string, ClientCached*, u8, u8>
					request = m_get_clientcached_queue.pop();

			m_get_clientcached_queue.pushResult(request,
					createClientCachedDirect(request.key, (Client *)gamedef));
		}
#endif
	}
private:
	// Key is name
	std::map<std::string, ItemDefinition*> m_item_definitions;
	// Aliases
	StringMap m_aliases;
#ifndef SERVER
	// The id of the thread that is allowed to use irrlicht directly
	std::thread::id m_main_thread;
	// A reference to this can be returned when nothing is found, to avoid NULLs
	mutable ClientCached m_dummy_clientcached;
	// Cached textures and meshes
	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
	// Queued clientcached fetches (to be processed by the main thread)
	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
#endif
};

IWritableItemDefManager* createItemDefManager()
{
	return new CItemDefManager();
}