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Author
Age
*
Fix Android input box crash
ROllerozxa
2022-06-14
*
Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)
paradust7
2022-06-11
*
on_deactivate: distinguish removal and unloading (#11931)
Lars Müller
2022-06-11
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Sanitize player position and speed server-side (#12396)
sfan5
2022-06-07
*
Mapblock Mesh BspTree: Increase the depth of block-level splits
x2048
2022-06-07
*
Remove invalid fps_max on Mac
paradust7
2022-06-06
*
Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072
sfan5
2022-06-05
*
Android: Add support for sharing debug.txt (#12370)
rubenwardy
2022-06-05
*
Improve LBMManager::applyLBMs() code
sfan5
2022-06-05
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Fix BSD iconv declaration
savilli
2022-06-05
*
fix integer overflow in mapgen (#11641)
JosiahWI
2022-06-03
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
*
Add helper functions to make tool usable n times (#12047)
Wuzzy
2022-06-03
*
Fix use-after-free in node meta cleanup
sfan5
2022-05-29
*
Reject registering node with empty name
sfan5
2022-05-29
*
Minor code improvements around active block keeping
sfan5
2022-05-29
*
Immediately activate blocks when a player joins
sfan5
2022-05-29
*
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-29
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
*
Remove remains of video mode querying
sfan5
2022-05-29
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
*
Improve a translation string
sfan5
2022-05-29
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
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