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* Quick workaround for crashing destructor on Mingw32sfan52020-07-09
* Fix build due to revert errorrubenwardy2020-07-07
* Fix player controls only being applied for the first moveTheTermos2020-07-07
* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-07
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
* Don't stop style parsing on unknown property (#10143)v-rob2020-07-03
* Fix bone-attached entities (#10015)hecktest2020-06-26
* Fix wrong use of guiScalingImageButton in formspecs buttons (#10094)Pierre-Yves Rollo2020-06-24
* Fix HTTP API not being available in async mainmenu (#10086)rubenwardy2020-06-22
* Add warning when disabling secure.enable_security (#9943)rubenwardy2020-06-20
* Android: fix TMPFolder path (#10052)Maksim2020-06-20
* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
* Android: Fix only right strafe working (#10046)rubenwardy2020-06-18
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-06-13
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Server pushing media at runtime (#9961)sfan52020-06-13
* Add LevelDB player database (#9982)luk3yx2020-06-12
* Use multiple light positions for CAO lightingsfan52020-06-11
* content_cao: Do not expire visuals for texture updatessfan52020-06-11
* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
* Fix build error on Ubuntu 16.04sfan52020-06-10
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
* TouchScreen Control: fix some bugs, cleanupMoNTE482020-06-09
* Fix real keyboard movements on touchscreen devicesMaksim2020-06-09
* Hide tooltip after ETIE_LEFT_UP (for touch control)MoNTE482020-06-09
* Reset touching_ground when in free_movesfan52020-06-07
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
* Fix HUD scaling (#9721)Maksim2020-06-05
* TestBan: Clean up properly after completing test (#9994)ANAND2020-06-05
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* Fix autoscale_mode segfault if tile doesn't have texturesfan52020-06-01
* Lua API: Log incorrect parameter types as error (#9954)SmallJoker2020-06-01
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-01
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)sfan52020-05-26
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat2020-05-25