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* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
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* Add drowningPilzAdam2013-06-19
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* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
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* Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
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* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
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* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
| | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
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* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
| | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
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* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
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* Removed a redundant step which degraded performancesweetbomber2013-06-15
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* Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-15
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* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
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* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
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* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Revert "Fix multiple texture support for animated meshnodes." (broke ↵PilzAdam2013-06-06
| | | | | | existing models) This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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* Fix multiple texture support for animated meshnodes.stujones112013-06-03
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* Corrected segfault when registering new biomes.sweetbomber2013-06-03
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
| | | | | | | This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
* Fix missing find_path and line_of_sightsapier2013-06-01
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* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
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* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
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* Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
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* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | This should fix #730.
* Liquid adjusting: continue to dropproller2013-05-31
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* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| | | | Makes the result compatible with the minetest.get_inventory(location) param.
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Fix itemstack:add item not working correctsapier2013-05-25
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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* Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija2013-05-22
| | | | group connect_to_raillike
* Fix disappearing of wielditemPilzAdam2013-05-21
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* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
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* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
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* Fix typo in particle spawningMetaDucky2013-05-20
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* Save settings after dropping main menuelagin2013-05-20
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* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* Fix lava damage on player's upper bodykwolekr2013-05-19
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* Fix nearly all warningskwolekr2013-05-19
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* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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