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...
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-30
*
Mgv7: Fix undefined 'float_mount_height'
paramat
2017-06-28
*
Fix for empty key/value when reading item string with wear but no metadata (#...
Jesse McDonald
2017-06-27
*
Fix msvc annoyances (#5963)
adrido
2017-06-27
*
Fix arm inertia limit case
kilbith
2017-06-27
*
Fix undefined behaviour in arm movement when dividing by zero
Loic Blot
2017-06-26
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2017-06-26
*
Add Arm Inertia (#6050)
kilbith
2017-06-26
*
Ores: Make 'absheight' flag non-functional
paramat
2017-06-26
*
Revert "Ores: Make 'absheight' flag non-functional"
Loic Blot
2017-06-25
*
Inventory: Fix wrong stack size behaviour and item loss (#6039)
SmallJoker
2017-06-25
*
Mgv7: Clean up divide-by-zero fix
paramat
2017-06-25
*
Ores: Make 'absheight' flag non-functional
paramat
2017-06-25
*
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-24
*
C++11 cleanup on constructors guiEngine (#6036)
Vincent Glize
2017-06-24
*
Game::showOverlayMessage: securise function
Loic Blot
2017-06-24
*
Mgv7: Avoid divide-by-zero errors
paramat
2017-06-24
*
Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
paramat
2017-06-24
*
Show param1 and param2 in debug screen (#6031)
Wuzzy
2017-06-23
*
LINT fix
Loïc Blot
2017-06-22
*
Fix CSM crash caused by move to C++11. (#6027)
red-001
2017-06-22
*
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-22
*
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-21
*
Fix render order of overlays (#6008)
Dániel Juhász
2017-06-21
*
C++11 cleanup on constructors dir network (#6021)
Vincent Glize
2017-06-21
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Fix console resize issue when maximising game window (#6023)
Ezhh
2017-06-21
*
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
2017-06-21
*
Inventory: Make addItem for empty ItemStacks respect max stack size
Jesse McDonald
2017-06-21
*
Merge cguittfont lib in irrlicht change folder. (#6016)
Loïc Blot
2017-06-20
*
Fix console not being properly resized after window size changed (#6020)
Zeno-
2017-06-20
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Fix 1 more warning reported by GCC
Loic Blot
2017-06-20
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-19
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2017-06-19
*
hud.h: add missing false default state on use_hotbar_selected_image
Loïc Blot
2017-06-19
*
hud.cpp: fix wrong indent in drawItem
Loïc Blot
2017-06-19
*
Verify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot
2017-06-19
*
Mgv7: Do not limit river generation if no floatlands
paramat
2017-06-19
*
Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'
paramat
2017-06-19
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Fix deserialization of ItemDefinition (#5995)
Rui
2017-06-16
*
Mgv6 mudflow: Also check for 'ignore' nodes
paramat
2017-06-16
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