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* Fix typo in mapblock.hCraig Robbins2014-12-12
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* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵kwolekr2014-12-12
| | | | 3d noise with a buffer created for 2d
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
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* Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr2014-12-12
| | | | NoiseParams to lua_api.txt
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
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* Settings: Sanitize value for multiline terminator tokenskwolekr2014-12-11
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* Clean up Noise macroskwolekr2014-12-11
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* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-11
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Biome API: Reduce heat and humidity persistences to 0.5paramat2014-12-10
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* Add support for lacunarity in legacy NoiseParams string formatkwolekr2014-12-10
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* Add paste command (Ctrl-V) in GUIChatConsoleKahrl2014-12-10
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
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* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
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* Settings: Make setting entry group and values mutually exclusivekwolekr2014-12-09
| | | | | This greatly reduces the complexity of Settings code. Additionally, several memory leaks were fixed.
* Rewrite fs:GetDirListing(file) by kahrlSmallJoker2014-12-10
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* Ignore .name directories and filesSmallJoker2014-12-10
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-10
| | | | | | | Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30%
* Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug ↵Pavel Puchkin2014-12-09
| | | | | | | | | | | | | | | | | | | | | | (temporary fix) Details: - https://sourceforge.net/p/irrlicht/bugs/433/ - https://github.com/minetest/minetest/issues/1687#issuecomment-61368769 - https://forum.minetest.net/viewtopic.php?f=42&t=9190&start=125#p159364 In case when "settings.h" is included from "emerge.cpp" or "environment.cpp", u64 type has "unsigned long" length because previously <stdint> was included. When "settings.h" is included from "settings.cpp", u64 has "unsigned long long" length because no <stdint> was included previously. This leads to different signatures of "setU64" method and linker cannot find appropriate symbol. The best fix of this bug should be done in the Irrlicht, but as hotfix I think this is OK and better than types changing. Previously this bug didn't appear because there was no "settings.cpp" file and implementation of all methods was done in the header file.
* Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2kwolekr2014-12-09
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* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
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* Fix compiler warning (signed vs. unsigned)Craig Robbins2014-12-08
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* Optimize noise implementationskwolekr2014-12-08
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* Fix struct vs. class in forward declarationsKahrl2014-12-08
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* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-08
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Disable loading .mtl files. Theyre not used anyway.RealBadAngel2014-12-08
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* Make directional fog colors respect tonemapMirceaKitsune2014-12-08
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* Fix f6 debug/profiler displayCraig Robbins2014-12-08
| | | | After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
* Increase third person view distanceCalinou2014-12-07
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto2014-12-07
| | | | | | | | Before: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning} After: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
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* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-07
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* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-07
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* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
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* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Ignore some mouse events sent from scrollbar to GUITableKahrl2014-12-06
| | | | Fixes #1567, #1806.
* Close settings files and save them correctlySmallJoker2014-12-06
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* Add workaround for failing clang buildsfan52014-12-06
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
| | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
* Add name of node 'pointed at' to debugCraig Robbins2014-12-05
| | | | This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
* Fix MSVC buildSmallJoker2014-12-05
| | | | Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
* Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel2014-12-05
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* (INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins2014-12-05
| | | | Until a permanent fix can be developed
* Optimise VoxelManipulator::copyFromCraig Robbins2014-12-04
| | | | | | ~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
* Right mouse button behaviour for craft/inventory If right mousebutton ↵Craig Robbins2014-12-04
| | | | clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.