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* now the server buildsPerttu Ahola2011-04-04
* still a missing filePerttu Ahola2011-04-04
* forgot some filesPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* tweaked mapgenPerttu Ahola2011-02-28
* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
* tweaked mapgenPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* -Perttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
* 3d noise stuffPerttu Ahola2011-02-26
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* fixed a path in build system's packaging partPerttu Ahola2011-02-23
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* removed an old commentPerttu Ahola2011-02-23
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...Perttu Ahola2011-02-23
* some tidyingPerttu Ahola2011-02-21
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* video backend selectionPerttu Ahola2011-02-19
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
* removed duplicate "bmp"Perttu Ahola2011-02-17
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-16
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-16
* fixed slight error in server buildPerttu Ahola2011-02-15
* might work good on cmake+msvc nowPerttu Ahola2011-02-15
* still a little fix!Perttu Ahola2011-02-15
* Fix for windowsPerttu Ahola2011-02-15
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-15
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-15