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* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
| | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵Perttu Ahola2011-12-01
| | | | (happened if texture data was transferred slowly)
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵Perttu Ahola2011-12-01
| | | | not being filled correctly on some systems and compilers
* Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola2011-12-01
| | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-30
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API
* Reworked the inventory move handling code, hopefully fixed more problems ↵Perttu Ahola2011-11-30
| | | | than caused
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-30
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* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* Tune main menu a bit and show version number in therePerttu Ahola2011-11-29
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* Better version match fail messages from serverPerttu Ahola2011-11-29
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* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
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* Print debug stacks to infostream rather than errorstream when placing ↵Perttu Ahola2011-11-29
| | | | CONTENT_IGNORE
* Do not install the static lua library filePerttu Ahola2011-11-29
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* Quick fix to a bug that makes it possible to raise water levels everywhere ↵Perttu Ahola2011-11-29
| | | | with one source
* Add missing files for a previous commitPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Fix active_object_count and active_object_count_wider not getting updated ↵Perttu Ahola2011-11-29
| | | | between ABM calls causing huge amounts of DMs and rats and stuff
* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-29
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* Some MSVC fixesPerttu Ahola2011-11-29
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* Fix CMake install data pathPerttu Ahola2011-11-29
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* Silly MSVC doesn't know how to handle type conversions for parameters of ↵Perttu Ahola2011-11-29
| | | | pow(). Help it.
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
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* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-29
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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
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* Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola2011-11-29
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* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
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* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Print errors from local log to chatPerttu Ahola2011-11-29
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* Add a third log output interface methodPerttu Ahola2011-11-29
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* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
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* Add log_remove_output and log_deregister_threadPerttu Ahola2011-11-29
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* Fix mod dependency sortPerttu Ahola2011-11-29
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* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Fix a random commented-out piece of lighting code, altough it doesn't work ↵Perttu Ahola2011-11-29
| | | | any better
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
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