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Author
Age
*
Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-02-06
*
Fix calculating if block is in viewing range; fix fog and default minimum acc...
Perttu Ahola
2012-02-06
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Modify light values to work a bit better with non-smooth lighting
Perttu Ahola
2012-02-05
*
Set better visual light levels
Perttu Ahola
2012-02-02
*
Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
*
Merge remote-tracking branch 'kahrl/hidehud'
Perttu Ahola
2012-02-02
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*
Page up/down: don't display the old value, it was a little confusing
Kahrl
2012-02-01
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*
Page up and down change the minimum viewing range
Kahrl
2012-02-01
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*
Show the top line too when only chat, but not HUD is shown
Kahrl
2012-02-01
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*
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...
Kahrl
2012-02-01
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|
Fix server hang when stepping a furnace with a huge dtime
Kahrl
2012-02-02
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*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
*
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
*
Set default number of maximum users to 100 instead of 20
Perttu Ahola
2012-01-24
*
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Perttu Ahola
2012-01-24
*
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
*
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...
Kahrl
2012-01-22
*
tool and ToolItem apply item aliases
Kahrl
2012-01-22
*
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
*
cleanup
Kahrl
2012-01-22
*
Create node metadata when placing nodes again
Kahrl
2012-01-22
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
Fix inventory glitch when connecting as new user
Kahrl
2012-01-14
*
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...
Kahrl
2012-01-13
*
Tool progress bar tweaking
Kahrl
2012-01-12
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Fix key change menu a bit
Perttu Ahola
2012-01-06
*
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
Perttu Ahola
2012-01-06
*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
*
Add missing checks to texture caching
Perttu Ahola
2012-01-04
*
Limit range of ABM timer initial value randomization
Perttu Ahola
2012-01-03
*
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
*
Initialize ABM timer to random value to spread processing
Perttu Ahola
2012-01-02
*
Fix ABM trigger chance being often way too high
Perttu Ahola
2012-01-02
*
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
*
Mark ObjectRef::get_entity_name() deprecated
Perttu Ahola
2012-01-02
*
Add name field to registered entities
Perttu Ahola
2012-01-02
*
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_luaentity()
Perttu Ahola
2012-01-02
*
Make text area in message dialog a bit larger
Perttu Ahola
2012-01-02
*
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
*
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2012-01-02
*
Make add_entity return a reference to added entity (or nil)
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_inventory() and add stuff to documentation comments
Perttu Ahola
2012-01-02
*
Working implementation of experimental:luafurnace
Perttu Ahola
2012-01-02
*
Random fixes to InvRef related stuff and a broken luafurnace
Perttu Ahola
2012-01-02
*
Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)
Perttu Ahola
2012-01-02
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