| Commit message (Expand) | Author | Age |
... | |
* | Remove content dependencies from mapblock.cpp | Perttu Ahola | 2011-11-29 |
* | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola | 2011-11-29 |
* | Saner sized sapling | Perttu Ahola | 2011-11-29 |
* | Cut down content transfer verbosity | Perttu Ahola | 2011-11-29 |
* | Cut down TextureSource verbosity | Perttu Ahola | 2011-11-29 |
* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
* | Clean nodefeat and content_mapnode a bit | Perttu Ahola | 2011-11-29 |
* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 |
* | Fix MaterialProperties serialization (constant_time was missing) | Perttu Ahola | 2011-11-29 |
* | Improve glass | Perttu Ahola | 2011-11-29 |
* | Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level | Perttu Ahola | 2011-11-29 |
* | Replace direct irrlicht texture fetching in CAO content with TextureSource | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | Node definitions transfer | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Clean more | Perttu Ahola | 2011-11-29 |
* | Remove commented out code | Perttu Ahola | 2011-11-29 |
* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 |
* | Better node texture generation | Perttu Ahola | 2011-11-29 |
* | Update inventory texture too | Perttu Ahola | 2011-11-29 |
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
* | Fix yet-another serialization error in utility.h and set constructor of Buffe... | Perttu Ahola | 2011-11-29 |
* | Modify mod and texture directory hierarchies | Perttu Ahola | 2011-11-29 |
* | Update TODO list in scriptapi.cpp | Perttu Ahola | 2011-11-29 |
* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
* | ToolDefManager serialization | Perttu Ahola | 2011-11-29 |
* | ToolDefinition serialization | Perttu Ahola | 2011-11-29 |
* | Make fence post selection box smaller and create code to allow node placement... | Perttu Ahola | 2011-11-29 |
* | Tune gravel and picks | Perttu Ahola | 2011-11-29 |
* | Make possible and do update textures in node definitions after late texture a... | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
* | Tune the tool speed thing | Perttu Ahola | 2011-11-29 |
* | New kind of tool speed and wear calculation thingy | Perttu Ahola | 2011-11-29 |
* | Clean headers a bit | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Generic NodeMetadata text input | Perttu Ahola | 2011-11-29 |
* | Generalize selection boxes | Perttu Ahola | 2011-11-29 |
* | Set the BS constant to be floating-point; this removes the need for floating ... | Perttu Ahola | 2011-11-29 |
* | Clean code and modify comments in mapnode_contentfeatures.h | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Scripting: Allow multiple global step callbacks and improve documentation | Perttu Ahola | 2011-11-29 |
* | Handle undefined objects better | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: Add global environment step function on_step | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |