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...
*
Fix rollback.txt migration
ShadowNinja
2016-05-23
*
Fix irrlicht version checking macro for tooltip_height calculation
Craig Robbins
2016-05-24
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Tolerate packet reordering in the early init process
est31
2016-05-22
*
Fix a m_camera not used warning fix pointed by clang
Loic Blot
2016-05-22
*
Implement a PostgreSQL backend
Loic Blot
2016-05-22
*
Fix tooltip height for versions of irrlicht < 1.8.2
Craig Robbins
2016-05-21
*
Implement DatabaseException for databases
nerzhul
2016-05-17
*
DB::loadBlock copy removal & DB backend cleanup
Loic Blot
2016-05-17
*
Fix typo in the info printed by --version
Craig Robbins
2016-05-11
*
Add platform name to --version information
Craig Robbins
2016-05-11
*
Mapgen V6: Synchronize spflags with defaultsettings
kwolekr
2016-05-10
*
Add [resize texture modifier Resizes the texture to the given dimensions.
SmallJoker
2016-05-09
*
Defaultsettings/Android: Increase 'max block generate distance' to 3
paramat
2016-05-08
*
Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in
gregorycu
2016-05-08
*
Chat: Keep scroll position constant in ChatBuffer::deleteOldest()
Kahrl
2016-05-08
*
Optimize default settings for Android build
Maksim Gamarnik
2016-05-07
*
Run unescape_enriched *after* unescape_string.
Ekdohibs
2016-05-07
*
Make dropdowns show the string that was their argument.
Ekdohibs
2016-05-07
*
Android: Increase player_stepheight for thicker snow nodebox
Maksim Gamarnik
2016-05-06
*
Update settings translation file and minetest.conf.example
est31
2016-05-05
*
Fix holding down F10 (open console) causing GUI to freeze
Craig Robbins
2016-05-04
*
Settings_translation_file: Update mapgen with cave width parameter
paramat
2016-05-03
*
Fix Windows build
Craig Robbins
2016-05-02
*
FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser
Kahrl
2016-05-01
*
find_path: consider walkable instead of CONTENT_AIR
Auke Kok
2016-05-01
*
Pathfinder: improve GridNode storage
est31
2016-05-01
*
Pathfinder: use core::aabbox3d instead of own type
est31
2016-05-01
*
Pathfinder: Fix style
est31
2016-05-01
*
Move pathfinder classes to cpp file
est31
2016-05-01
*
Fix use of uninitialised variable in class Event
Craig Robbins
2016-05-01
*
Use MoveFileEx to rename files on Windows (not rename)
gregorycu
2016-05-01
*
Fix POSIX C++11 build
ShadowNinja
2016-04-30
*
Fix prepreprocessor error in thread.h (related to C++11 threads)
Craig Robbins
2016-04-30
*
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
*
Fix race on thread creation
ShadowNinja
2016-04-28
*
Mainmenu: Standardize the menu button order and sizes
SmallJoker
2016-04-28
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Inventory: Make ItemStack with different metadata not stackable
Xunto
2016-04-26
*
tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-25
*
Make GUIEngine use pause_fps_max not fps_max
gregorycu
2016-04-24
*
Escape more strings: formspecs, item descriptions, infotexts...
Ekdohibs
2016-04-24
*
Fix bug that was leading to oversized tooltips containing multiline text when...
Xunto
2016-04-23
*
Make logging use a fixed-length buffer to avoid race conditions.
Ekdohibs
2016-04-21
*
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
paramat
2016-04-21
*
Mgv7: Combine mountain terrain generation with base terrain generation
paramat
2016-04-20
*
Add option to disable entity selectionboxes. (#3992)
TriBlade9
2016-04-14
*
Fix inventory hud scaling
rubenwardy
2016-04-12
*
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-12
*
Mgv5: Optimise tunnels, add biome material in entrances
paramat
2016-04-12
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