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...
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
openbsd's port fix for non Linux systems w/o libRT
David Carlier
2016-07-03
*
Also shut down when SIGTERM was received
est31
2016-06-24
*
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-24
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Dungeons: Generalise use, add capabilities, various modifications
paramat
2016-06-17
*
Move unknown node message when applying texture overrides to infostream (#4218)
Yutao Yuan
2016-06-14
*
Sky.cpp: Improve code style. Define sky colours as SColor
paramat
2016-06-11
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Random misc. warning fixes and cleanups
kwolekr
2016-06-11
*
Settings: Clean up settings changed callback code
kwolekr
2016-06-11
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Sky: Darker, bluer sky and improved horizon haze at night
paramat
2016-06-09
*
Sky: Fix sunrisebg texture motion (#4199)
Paramat
2016-06-08
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
*
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
MillersMan
2016-06-04
*
Biomes: Define and use biome_t for biome IDs
kwolekr
2016-06-04
*
PcgRandom: Fix/improve documentation
kwolekr
2016-06-04
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Initial Gamepad support
est31
2016-06-03
*
Input related generalisations
est31
2016-06-03
*
Sapier's fix for the RESEND RELIABLE problem (#4170)
Robert Kiraly
2016-06-03
*
Mgv7: Always carve river channels in mountain terrain
paramat
2016-06-02
*
Add colored text (not only colored chat).
Ekdohibs
2016-05-31
*
Colored chat working as expected for both freetype and non-freetype builds. @...
TriBlade9
2016-05-31
*
Add minetest.check_password_entry callback
est31
2016-05-30
*
Remove unused code in s_security.cpp (#4172)
Zeno-
2016-05-30
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Add base64 encoding and decoding to the lua api. (#3919)
red-001
2016-05-27
*
Disallow external linkage for default Cavegen NoiseParams
kwolekr
2016-05-27
*
Dungeongen: Remove dependency on Mapgen
kwolekr
2016-05-27
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Mapgen V7: Remove now-unused ridge heightmap
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Cavegen: Minor misc. fixes
kwolekr
2016-05-27
*
Fix undefined evaluation order when constructing random vectors
kwolekr
2016-05-27
*
Cavegen: Re-add small caves to CavesRandomWalk
kwolekr
2016-05-27
*
Cavegen: Remove CavesRandomWalk dependency on Mapgen
kwolekr
2016-05-27
*
Cavegen: Merge instances of repetitive surface level-finding code
kwolekr
2016-05-27
*
Cavegen: Remove CavesV6 dependency on Mapgen
kwolekr
2016-05-27
*
Cavegen: Rename CaveV6 to CavesV6
kwolekr
2016-05-27
*
Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Tell irrlicht if we handle a key or not.
est31
2016-05-26
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