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Age
...
*
Fix an alone if to be with a missing else
Loic Blot
2018-03-16
*
Biomes: Fix vertical biome blend
paramat
2018-03-16
*
Biome API: Add 'get_biome_name(biome_id)' API
paramat
2018-03-11
*
Add Voxelarea unittests (#7121)
Loïc Blot
2018-03-11
*
Finally fix android build
Loic Blot
2018-03-11
*
Fix Android build, but there is a remaining linking issue in guiConfirmRegist...
Loic Blot
2018-03-11
*
Android build fixes for c++11
stujones11
2018-03-11
*
Drop texture file list cache (#6660)
Vitaliy
2018-03-10
*
Fix typo in lighting code since bcdb3d5
SmallJoker
2018-03-10
*
Spawn level: Add 'get_spawn_level(x, z)' API
paramat
2018-03-10
*
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
SmallJoker
2018-03-09
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in Mo...
Loic Blot
2018-03-09
*
ServerEnvironment & StaticObject cleanups
Loic Blot
2018-03-09
*
Drop unused Server::m_ignore_map_edit_events_peer_id
Loic Blot
2018-03-09
*
Variable name fix + structure creation unrolling in lighting code
Loic Blot
2018-03-09
*
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...
Loic Blot
2018-03-09
*
Getv3intfield: Fix logic of return bool
paramat
2018-03-09
*
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
paramat
2018-03-09
*
Cleanup & bugfix
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7...
Loïc Blot
2018-03-08
*
Fix missing warningstream (or similar problem) (#7034)
you
2018-03-04
*
Allow for getting world name and path separately on the command line (#6555)
Brian
2018-03-04
*
Gennotify: Add 'minetest.get_decoration_id' API
paramat
2018-03-03
*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-03-03
*
MapgenValleys: Fixed submarine valleys shape
Gael-de-Sailly
2018-03-03
*
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker
2018-03-03
*
Slippery: Simplify, make more efficient (#7086)
SmallJoker
2018-03-03
*
Cleanup in flat lighting (#7051)
Vitaliy
2018-03-03
*
Fix liquid post effect colour behaviour in third person view
red-001
2018-02-27
*
Place schematic (on vmanip): Enable use of 'place center' flags
paramat
2018-02-27
*
CollisionMoveSimple: Collide with 'ignore' nodes
paramat
2018-02-26
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075)
nOOb3167
2018-02-25
*
CMakeLists use the source_group command to improve look and feel when generat...
nOOb3167
2018-02-23
*
CMakeLists pass windows sources (manifest and resource file) to executable ta...
nOOb3167
2018-02-23
*
Registration dialog: Larger text field with scrollbars (#7047)
SmallJoker
2018-02-23
*
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-02-21
*
Vertical biome blend: Tune blend patterns
paramat
2018-02-20
*
Dungeons: Add Y limits in all mapgens
paramat
2018-02-20
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Check argument types inside MetaDataRef Lua API (#7045)
sfan5
2018-02-18
*
Remove legacy chat network code. (#6954)
red-001
2018-02-17
*
Render copyright notice: Fix name spelling (#7042)
Vitaliy
2018-02-15
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-13
*
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11
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