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Commit message (
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Author
Age
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Clean up rollback
ShadowNinja
2014-11-19
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Fix double free bug when server is shut down
Craig Robbins
2014-11-15
*
Fix NoisePerlin3DEased return value
kwolekr
2014-11-14
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Fix compilation under some Linux distributions
kwolekr
2014-11-13
*
Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
*
Add eased 3d point-value noise functions
kwolekr
2014-11-12
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
*
Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
*
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
*
Merge pull request #1825 from Zeno-/control_key_cache
Zeno-
2014-11-10
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*
Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
*
|
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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/
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Stop inserting empty lines at end of minetest.conf file each time it is rewri...
Craig Robbins
2014-11-08
*
Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
*
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Address issues related to refactoring the_game
Craig Robbins
2014-11-03
*
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
*
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
*
Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
*
Fix uninitialized variable warning
kwolekr
2014-10-30
*
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Fix various indentation issues
PenguinDad
2014-10-28
*
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
*
Add NodeResolver documentation
kwolekr
2014-10-28
*
Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
*
Add support for eased 3d noise
kwolekr
2014-10-27
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
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