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* Fix box[]es not being clipped (#10473)DS2020-10-08
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-06
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Fix scroll bar overlapping text (again) (#9058)random-geek2020-10-03
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Clean up serializationSmallJoker2020-10-01
* Settings: Remove unused functionsSmallJoker2020-10-01
* Improve MSVC cmake and update vcpkg instruction (#10407)k.h.lai2020-09-29
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
* Log server announce on updates and deletes too (#10177)Tyler Schwend2020-09-26
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-26
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-25
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-24
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
* Settings: Fix unittest memory leak, change input typesSmallJoker2020-09-22
* Fix chat/infotext overlap if many chat lines (#10399)Wuzzy2020-09-22
* Settings: Fix crash on exit due to group double-freeSmallJoker2020-09-21
* Record player existence in dymmy database.Lars2020-09-20
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Remove Thread::kill() and related unittest (#10317)Sebastien Marie2020-09-10
* Add NetBSD cpu affinity support code (#10378)David CARLIER2020-09-09
* Darwin platform build fix (#10376)David CARLIER2020-09-09
* Inventory: Protect Craft and Drop actions (#10353)SmallJoker2020-09-07
* Prevent interacting with items out of the hotbar (#10359)Lejo2020-09-04
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
* Fix inventory swapping not calling all callbacks (#9923)Lars Müller2020-09-04
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Change default ambient occlusion gamma to 1.8 (#10185)sfan52020-09-01
* [2] Code cleanup in serverpackethandler (#9349)HybridDog2020-09-01
* Add compass HUD element (#9312)EvidenceB2020-08-29
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
* Prevent players accessing inventories of other players (#10341)Lars Müller2020-08-29
* Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318)SmallJoker2020-08-29
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
* NetBSD build fix proposal. (#10308)David CARLIER2020-08-25
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* darken tabheader background color (#10299)Kezi2020-08-23
* Avoid drawing clipped out formspec elements (#10095)EvidenceB2020-08-23
* Fix MSVC compiler warnings (#10197)adrido2020-08-23
* Fix light overflow of u8 if light is saturated at 255 (#10305)BenjaminRi2020-08-23