| Commit message (Expand) | Author | Age |
... | |
* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 |
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
* | Fix tree generation density for different mapgen chunk sizes | Perttu Ahola | 2012-03-27 |
* | Post-mapgen lighting optimization | Perttu Ahola | 2012-03-27 |
* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 |
* | Update minetest.conf.example and defaultsettings.cpp | Perttu Ahola | 2012-03-27 |
* | Increase vertical FOV on lower aspect ratios (<16:10) | Perttu Ahola | 2012-03-27 |
* | Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen | Perttu Ahola | 2012-03-27 |
* | Prefer _game postfix in game names (to be squashed to the previous commit) | Perttu Ahola | 2012-03-26 |
* | Support _game postfix in game names, taking it out to make the gameid | Perttu Ahola | 2012-03-26 |
* | Add game.conf check in subgame.cpp | Perttu Ahola | 2012-03-26 |
* | New world removal GUI code | Perttu Ahola | 2012-03-26 |
* | Better file/directory removal platform code and utilities | Perttu Ahola | 2012-03-26 |
* | Small fix to fs::GetDirListing when trying to list an inexistent directory | Perttu Ahola | 2012-03-25 |
* | MSVC build directory autodetection at startup | Perttu Ahola | 2012-03-25 |
* | Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti... | Perttu Ahola | 2012-03-25 |
* | Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS | Perttu Ahola | 2012-03-25 |
* | Don't try to use sound if building only server | Perttu Ahola | 2012-03-25 |
* | Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions | Perttu Ahola | 2012-03-25 |
* | Make server world selection not brain dead and use gameid 'minetest' instead ... | Perttu Ahola | 2012-03-25 |
* | Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader | Perttu Ahola | 2012-03-25 |
* | Some serialization version stuff | Perttu Ahola | 2012-03-25 |
* | Initialize utility.h return values to 0 to make lazily error-checked deserial... | Perttu Ahola | 2012-03-25 |
* | Switch sound randomizer postfixes from N.ogg to .N.ogg | Perttu Ahola | 2012-03-25 |
* | Sound loading from memory (by using a quick hack) | Perttu Ahola | 2012-03-25 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Add a variant of hex_encode | Perttu Ahola | 2012-03-25 |
* | Add removeStringEnd() | Perttu Ahola | 2012-03-25 |
* | Add more media directories; mod/{textures,sounds,media} | Perttu Ahola | 2012-03-25 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
* | Make event_manager.h build on MSVC | Perttu Ahola | 2012-03-25 |
* | Build configuration fixes/improvements on Windows | Perttu Ahola | 2012-03-25 |
* | Fix build on MinGW (as compared to Linux) | Perttu Ahola | 2012-03-24 |
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
* | Add sound.dig | Perttu Ahola | 2012-03-24 |
* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
* | Digging and placing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | Update/fix/improve config.h and cmake_config.h.in | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Seriously WTF, LLVM/clang? | Perttu Ahola | 2012-03-23 |
* | Fix filesys.cpp debug output to go into debug.txt | Perttu Ahola | 2012-03-23 |
* | Remove useless clearing of the Z buffer | Perttu Ahola | 2012-03-22 |
* | Add output levels --info and --trace (--verbose is now more verbose) | Perttu Ahola | 2012-03-22 |
* | Move headers from socket.h to socket.cpp | Perttu Ahola | 2012-03-22 |
* | Fix UDPSocket's debug output | Perttu Ahola | 2012-03-22 |
* | Log at info level when a banned client connects | Perttu Ahola | 2012-03-22 |