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* New sneak: Smoothen the climb up event (#7727)SmallJoker2018-11-08
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* Formspecs: Fix text clipped by scrollbars (#7816)random-geek2018-11-06
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* Framed glasslike: Fix z-fighting, improve codestyle (#7826)Paramat2018-10-31
| | | | | | | Increase inset distance of glass faces that is meant to avoid z-fighting. Note: Enabling basic shaders made the z-fighting more likely to happen.
* Framed glasslike: Fix and document top/base textures feature (#7824)Paramat2018-10-30
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* Remove un-needed header inclusionstujones112018-10-29
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* Move touchscreen input handling to base GUIModalMenu classstujones112018-10-29
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* Windows: Cpack wix installer (#6153)adrido2018-10-26
| | | | | | Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds Correct paths on Windows for RUN_IN_PLACE=0 Install only required font files Games have their own components, and "minimal" is optional
* Ease selection of entities behind nodes (#7739)SmallJoker2018-10-26
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* clear_craft: Return false if recipe not found, don't throw error (#7804)Paramat2018-10-24
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* Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)Paramat2018-10-19
| | | | | Previously these were both inconsistently close to the screen edge. 'gear icon' has been enlarged to match the width of 'zoom' and 'aux' buttons.
* Add disable_repair group to prevent tool repair (#7381)Wuzzy2018-10-16
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* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
| | | | Breaks backwards compatibility for good Bump protocol version
* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-06
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* Player hand list: require init by modsSmallJoker2018-10-04
| | | | | Mods will now have to initialize the list/slot in order to define the default player hand. They may use the inventory callbacks to prevent abuse of this list.
* Dig particles: Various improvements (#7714)Paramat2018-10-04
| | | | | | | | Improve codestyle. Add clarifying comments. Use 'movement_gravity' setting and physics override instead of hardcoded value. Halve number of particles in final 'node dug' burst. Avoid extremely small, near-invisible particles. Increase velocity to increase number emerging from within a cubic node.
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-03
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* Night clouds: Boost brightness for a moonlit appearence (#7748)Paramat2018-10-01
| | | | | | | | | | | Previously, night clouds were almost indistinguishable from night sky, especially since a recent commit that made night sky brighter. They were lacking the beautiful luminosity caused by being lit by the permanently-full moon. When 'directional_colored_fog = false' allow the dawn/dusk cloud brightness boost to apply through the night too. Set an identical minimum cloud brightness for when 'directional_colored_fog = true'.
* Remove settings properly (#7676)SmallJoker2018-09-30
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* Software inventorycube (#7651)Vitaliy2018-09-29
| | | Fixes missing/upside-down images on Android.
* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-28
| | | The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
* Fix stretched stars bug, change render orderAspen2018-09-27
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* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
| | | | | Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member. Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'. Inventorymanager: Remove assignment error 'found = '.
* Make OpenGL preference configurable, default to LEGACY (#7666)SmallJoker2018-09-22
| | | | | This partially reverts 1ec5028 Add option OPENGL_GL_PREFERENCE
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-16
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* Inv deSerialize(): Prevent infinite loop, error on failure (#7711)SmallJoker2018-09-14
| | | Throws an error about potentially damaged player inventories but proceeds converting the rest of them
* markAliasDeprecated: Fix MSVC buildSmallJoker2018-09-11
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* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
| | | | | | Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
* Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)Paramat2018-08-29
| | | | | | | | | | Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce player in-game blindness, especially useful for combat situations. It is also visually more comfortable. Camera hurt tilt is made slightly shorter to match in duration. Both flash and camera tilt are now of similar length to a typical damage sound, such as the one used by Minetest Game which is 0.27s. The 3 effects become more synchronised and unified.
* Play damage sound on player death (#7679)Paramat2018-08-28
| | | | Also run CSM 'on_damage_taken' callback. Improve function logic and remove 'return'.
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
| | | | | | | | | | | Previously dungeons > decorations > ores. Decorations depend on the node they are placed on, and ore types are increasingly able to place large continuous volumes of nodes, such as strata. Decorations are increasingly being used underground. The new order avoids a node being changed by ore generation after a decoration has been placed on it. The new order also avoids ores appearing in the walls of a dungeon if the wall nodes match the local stone node.
* Formspecs: Fix invalid background warningrubenwardy2018-08-20
| | | | | Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size Fixes #7197
* Set OpenGL preference to GLVNDShadowNinja2018-08-18
| | | | This silences a CMake warning introduced in CMAKE 3.11.
* Really delete things in fs::RecursiveDelete (#7433)Vitaliy2018-08-18
| | | | | | * Really delete things in fs::RecursiveDelete
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-16
| | | | | Make tunnels wider and use the noise parameters of most other mapgens. All other underground features are already identical to all other non-mgv6 mapgens, this final change modernises and improves the tunnels.
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
| | | * Remove unused ignore_id
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
| | | | | * Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
* Formspecs: Fix missing trim() when checking for no_prepend[]rubenwardy2018-08-15
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* Save debug.txt to build dir for RUN_IN_PLACE build (#7615)pauloue2018-08-15
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* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
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* Fix debug and info text being the wrong colorrubenwardy2018-08-05
| | | | Fixes #7623
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-05
| | | | | Also, use a better distance calculation for 'collide with objects'. Fixes the issue of a vehicle occasionally colliding with its own driver, causing one of the velocity components to be set to zero.
* Formspecs: Add tooltip element for arearubenwardy2018-08-05
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* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
| | | | * Replace auth.txt with SQLite auth database
* Fix tooltip colors specified by formspec partrubenwardy2018-08-04
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* Fix sky objects not rendering with ogles (#7598)stujones112018-08-04
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* guiFormspecMenu: Allow fraction values for container[] (#7497)SmallJoker2018-08-04
| | | Switch spacing and pos_offset to v2f32 for percision, add helper function
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-02
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* LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)HybridDog2018-08-02
| | | | Error on missing parameter. Warning when using a method on the incorrect type of LuaVoxelManip.
* Add protocol_version and supported package types to ContentDB urlsrubenwardy2018-07-29
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* Allow enter to select items from combobox's list (#7351)Rob Blanckaert2018-07-28
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