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* | | | | | | Restore "Leave address blank" positionGiuseppe Bilotta2011-07-21
* | | | | | | Find correct library for MSVC vs MingW in WinowsGiuseppe Bilotta2011-07-21
* | | | | | | Only install locale files if using gettextGiuseppe Bilotta2011-07-21
* | | | | | | Uppercase DEFINED or cmake 2.8.4 complainsGiuseppe Bilotta2011-07-21
* | | | | | | Refactor and clean up gettext managementGiuseppe Bilotta2011-07-21
* | | | | | | Make gettext optionalGiuseppe Bilotta2011-07-21
* | | | | | | Tweak makefiles to add -delta suffix.Weedy2011-07-21
* | | | | | | Fix win32 MSVC compile. (screw gettext)Weedy2011-07-21
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* | | | | | Merge pull request #27 from Oblomov/masterNils Dagsson Moskopp2011-07-20
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| * | | | | | Move package search out of conditionalGiuseppe Bilotta2011-07-20
* | | | | | | + firefliesNils Dagsson Moskopp2011-07-20
* | | | | | | Merge branch 'master' of github.com:erlehmann/minetest-deltaNils Dagsson Moskopp2011-07-20
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| * \ \ \ \ \ \ Merge pull request #24 from SpeedProg/masterNils Dagsson Moskopp2011-07-20
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| | * | | | | | fixed problem with wront paths in gettextConstantin Wenger2011-07-20
* | | | | | | | Merge branch 'master' of github.com:erlehmann/minetest-deltaNils Dagsson Moskopp2011-07-20
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| * | | | | | | Set the window caption for the initial window tooGiuseppe Bilotta2011-07-20
| * | | | | | | Check the data path before usageGiuseppe Bilotta2011-07-20
| * | | | | | | Use system sqlite3/jthread libs if availableGiuseppe Bilotta2011-07-20
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* | | | | | | Merge branch 'master' of github.com:erlehmann/minetest-deltaNils Dagsson Moskopp2011-07-20
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| * | | | | | added gettext supportConstantin Wenger2011-07-20
* | | | | | | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-20
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| * | | | | Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...Perttu Ahola2011-07-17
| * | | | | A small fix to an unlikely situation where the map generator requires a block...Perttu Ahola2011-07-17
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* | | | | * by popular request, fewer cloudsNils Dagsson Moskopp2011-07-20
* | | | | * initialize liquid_kind properly so compiler does not bitch about itNils Dagsson Moskopp2011-07-19
* | | | | + fake shading for the volumetric cloudsNils Dagsson Moskopp2011-07-19
* | | | | + volumetric clouds (thanks teddydestodes)Nils Dagsson Moskopp2011-07-18
* | | | | final fixes to liquid flow, works now as intendedFelix Krause2011-07-18
* | | | | fixes to liquid transformationFelix Krause2011-07-18
* | | | | fixed refactoring issues // slowed down water flow a bitFelix Krause2011-07-18
* | | | | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
* | | | | * changed GUI to indicate Minetest ΔNils Dagsson Moskopp2011-07-17
* | | | | Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-16
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| * | | | Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
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* | | | * fix automerge regressionNils Dagsson Moskopp2011-07-15
* | | | * regression fix, clay occurs again nowNils Dagsson Moskopp2011-07-15
* | | | * possibly nicer treesNils Dagsson Moskopp2011-07-15
* | | | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * | | initial steps in doing content type extensionPerttu Ahola2011-07-02
| * | | made screen go slightly blue when underwaterPerttu Ahola2011-07-01
| * | | Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
| * | | tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
| * | | fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
| * | | updated minetest.conf.example and changed client_unload_unused_data_timeout d...Perttu Ahola2011-06-27
| * | | better handling of unknown blocks on clientPerttu Ahola2011-06-27
| * | | updated to-do listPerttu Ahola2011-06-27
| * | | made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
| * | | map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * | | fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * | | Made the initial loading screen slightly more alivePerttu Ahola2011-06-26