Commit message (Collapse) | Author | Age | |
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* | Correct erroneous reported max lag with prometheus (#10427) | Buckaroo Banzai | 2020-09-25 |
| | | | Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com> | ||
* | Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417) | Paramat | 2020-09-24 |
| | | | | | | | | | | Previously, the param2-controlled horizontal/vertical merge feature (which was undocumented and forgotten) was always active, causing uses of param2 other than "glasslikeliquidlevel" to affect H/V merging. Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel". H/V merge bits and liquid level bits are designed to be used simultaneously. | ||
* | Replace MyEventReceiver KeyList with std::unordered_set (#10419) | Vincent Robinson | 2020-09-23 |
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* | Settings: Fix unittest memory leak, change input types | SmallJoker | 2020-09-22 |
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* | Fix chat/infotext overlap if many chat lines (#10399) | Wuzzy | 2020-09-22 |
| | | | Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full. | ||
* | Settings: Fix crash on exit due to group double-free | SmallJoker | 2020-09-21 |
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* | Record player existence in dymmy database. | Lars | 2020-09-20 |
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* | Clean up server-side translations, remove global variable (#10075) | rubenwardy | 2020-09-16 |
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* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 |
| | | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it | ||
* | Remove Thread::kill() and related unittest (#10317) | Sebastien Marie | 2020-09-10 |
| | | | | Closes: #6065 | ||
* | Add NetBSD cpu affinity support code (#10378) | David CARLIER | 2020-09-09 |
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* | Darwin platform build fix (#10376) | David CARLIER | 2020-09-09 |
| | | | | the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings. | ||
* | Inventory: Protect Craft and Drop actions (#10353) | SmallJoker | 2020-09-07 |
| | | | Change dangerous pointer to unique_ptr for automated deletion. | ||
* | Prevent interacting with items out of the hotbar (#10359) | Lejo | 2020-09-04 |
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* | Scale inventory image for scaled allfaces nodes (#10225) | Wuzzy | 2020-09-04 |
| | | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same) | ||
* | Fix inventory swapping not calling all callbacks (#9923) | Lars Müller | 2020-09-04 |
| | | | | | "Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties. Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | ||
* | Add 'ores' global mapgen flag (#10276) | Paramat | 2020-09-03 |
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* | Change default ambient occlusion gamma to 1.8 (#10185) | sfan5 | 2020-09-01 |
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* | [2] Code cleanup in serverpackethandler (#9349) | HybridDog | 2020-09-01 |
| | | | | | | * Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation | ||
* | Add compass HUD element (#9312) | EvidenceB | 2020-08-29 |
| | | | | | | Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | ||
* | Make bgcolor tint button background images (#9818) | Hugues Ross | 2020-08-29 |
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* | Prevent players accessing inventories of other players (#10341) | Lars Müller | 2020-08-29 |
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* | Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318) | SmallJoker | 2020-08-29 |
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* | Lua API: Register missing get_texture_mod function (#10338) | karamel59 | 2020-08-27 |
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* | Android: drop simple MainMenu (#10227) | Maksim | 2020-08-27 |
| | | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion. | ||
* | NetBSD build fix proposal. (#10308) | David CARLIER | 2020-08-25 |
| | | | Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX. | ||
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 |
| | | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver). | ||
* | Properly handle mod-errors in on_shutdown | Desour | 2020-08-24 |
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* | darken tabheader background color (#10299) | Kezi | 2020-08-23 |
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* | Avoid drawing clipped out formspec elements (#10095) | EvidenceB | 2020-08-23 |
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* | Fix MSVC compiler warnings (#10197) | adrido | 2020-08-23 |
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* | Fix light overflow of u8 if light is saturated at 255 (#10305) | BenjaminRi | 2020-08-23 |
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* | Complete Haiku platform support. (#10311) | David CARLIER | 2020-08-23 |
| | | | | | Fixing linkage/libraries missing issue. Implements missing platform specifics. | ||
* | Load media from subfolders (#9065) | DS | 2020-08-20 |
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* | Define environ variable on OpenBSD (#10302) | Sebastien Marie | 2020-08-20 |
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* | Fix missing translation call in hypertext (#10296) | Pierre-Yves Rollo | 2020-08-20 |
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* | Add gradients and borders to FormSpec boxes (#8676) | v-rob | 2020-08-19 |
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* | Optimize formspec form size (#10144) | v-rob | 2020-08-19 |
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* | Clean up sound_fade (#10119) | hecks | 2020-08-19 |
| | | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <> | ||
* | Allow the ABM time budget to be configurable. | Lars | 2020-08-18 |
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* | ContentDB: Add Update All and download queuing (#9995) | rubenwardy | 2020-08-17 |
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* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 |
| | | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | ||
* | Render nodeboxes with opaque material if possible (#10122) | sfan5 | 2020-08-12 |
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* | Fix precision not working in hud_change (#10186) | Lars Müller | 2020-08-12 |
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* | Add font styling options to tables and textlists (#10203) | v-rob | 2020-08-11 |
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* | Mapgen Flat: Add caverns, disabled by default (#9913) | Paramat | 2020-08-05 |
| | | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds. | ||
* | Implement override.txt support for special tiles (#10140) | Hugues Ross | 2020-08-04 |
| | | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array. | ||
* | Fix build for Visual Studio (explicitly cast pointers) (#10256) | Seeker | 2020-08-03 |
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* | Fix GCC class-memaccess warnings (#10239) | Paul Ouellette | 2020-08-01 |
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* | content_cao: Support texture animation for upright_sprite (#10020) | sfan5 | 2020-07-30 |
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