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* Network cleanup (#6302)Loïc Blot2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | * Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
* Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin2017-08-24
| | | | Of course, this is not ideal solution, but we want our users to be happy in the first place, right?
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
| | | | | | | | | | | * Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
* Do not add base position to player selection box (#6241)stujones112017-08-23
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* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-21
| | | | Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
* Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat2017-08-20
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* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
| | | | | Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap.
* Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001cLoic Blot2017-08-20
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* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-20
| | | | | | | | the BS constant implicitly promotes all position calculations it is used in to double even though positions (= v3f) are only meant to be floats. There are many, many similar occurrences everywhere, but I'm not willing to hunt down all; I only fixed the little part I'm already familiar with.
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
| | | Last modernization fixes
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-19
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* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
* GenericCAO: Fix light position for non-players, remove deprecated ↵SmallJoker2017-08-19
| | | | initialisation code (#6281)
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-19
| | | | * remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
* ItemCAO removal (#6279)Loïc Blot2017-08-19
| | | This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
* Code modernization: src/m* (part 3)Loic Blot2017-08-19
| | | | | | | | * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
| | | | | | | | | * empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
* Banmanager: Move 'creating' message from warningstream to infostream (#6277)Paramat2017-08-19
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* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
| | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
| | | | | | | | | | | | * Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
* server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot2017-08-18
| | | | | | | | * server.cpp: unroll setting when sending mapblocks * Improve a little bit performance when sending mapblocks massively * Use a range based for * Code style fixes
* Add missing ctime include (#6269)adrido2017-08-18
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* Modernize various files (src/k*, src/l*)Loic Blot2017-08-18
| | | | | | | * range-based for loops * code style * C++ headers instead of C headers * Default operators
* Modernize various files (part 2)Loic Blot2017-08-18
| | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
* Modernize various filesLoic Blot2017-08-18
| | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
| | | | | | | | | | | | | | | | | * Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot2017-08-17
| | | | | | | | | | | | * clientobject, clouds, collision, clientsimpleobject: code modernization * use range-based for loops * simplify some tests * various code style fixes * use emplace_back instead of push_back when necessary * use auto on some iterators * use default operator when needed * unroll v3s16 creation on collisionMoveSimple
* Reduce dedicated server step to 0.09 (#6252)Loïc Blot2017-08-17
| | | Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2017-08-17
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* clientmap, clientmedia: code modernizationLoic Blot2017-08-17
| | | | | | | | | * use range-based for loops * simplify some tests * various code style fixes * remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there * remove unused fields in MapDrawControl * use emplace_back instead of push_back when necessary
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
| | | | | * use range-based for loops * use refs on some exceptions & one setter
* New lighting curve (#5279)Vitaliy2017-08-17
| | | | | | | | * New lighting curve * Make polynomial lighting curve * Update default lighting settings
* ClientInterface: add a function to verify (correctly) if user limit was ↵Loïc Blot2017-08-16
| | | | | | | | | | | | | | reached (#6258) * ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* client.cpp: modernize codeLoic Blot2017-08-16
| | | | | * Range based for loops * Empty operator on stl containers
* cavegen.cpp, chat.cpp: modernize codeLoic Blot2017-08-16
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* Modernize client code (#6250)Loïc Blot2017-08-15
| | | | | | | | * Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
* bab.cpp: code modernizationLoic Blot2017-08-15
| | | | | | * Use for range based loops * Simplify some tests * Code style fixes
* server.cpp: code modernizationLoic Blot2017-08-15
| | | | | | | * Use more for range based loops * Simplify some tests * Code style fixes * connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
* Lint fix on localplayer.hLoic Blot2017-08-15
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* L-system: Fix leaves cutting through stemsHybrid Dog2017-08-14
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* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
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* Player class: disable copyLoic Blot2017-08-14
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* Various server.cpp cleanupsLoic Blot2017-08-14
| | | | | | | * Modernize many for loops * Use constness on many loops * use empty function on many strings tests * various code style fixes
* Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot2017-08-14
| | | | | | | | * Use various modern for loops * Make some loop iterator constants, whereas there weren't * Use empty on some size() > 0 tests * Various little codestyle fixes * Fix an hidden scope variable in Server::SendBlockNoLock
* LocalPlayer::accelerateHorizontal: cleanupsLoic Blot2017-08-13
| | | | | * Properly use v3f default constructor * v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;