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Author
Age
...
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Update bundled SQLite to 3.8.7.4
Kahrl
2015-01-04
*
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
*
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
*
Fix rounding error in font size making main menu and in game font sizes incon...
sapier
2015-01-02
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Mgv7: Remove range limits on mountain height to enable modification through ....
paramat
2015-01-01
*
Fix map parameter load order
kwolekr
2014-12-30
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Fix endian.h include for FreeBSD
Dmitry Marakasov
2014-12-30
*
Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Fix default parameter values
kwolekr
2014-12-30
*
Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Center status text for better visibility.
Kodexky
2014-12-30
*
Add extra buttons to Android GUI. All icons are licensed by freepik.com under...
Kodexky
2014-12-30
*
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
*
Print unit test failures to dstream
kwolekr
2014-12-29
*
FontEngine: Don't use file extension to check font file compatibility
kwolekr
2014-12-29
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
*
Fix MSVC compiler warning about passing this pointer in initializer list
sapier
2014-12-28
*
Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Ore: Add Vein ore type
kwolekr
2014-12-28
*
Ore: Add Blob ore type
kwolekr
2014-12-28
*
PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-28
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
*
Large increase in performance
Craig Robbins
2014-12-24
*
Silence misc. warnings
kwolekr
2014-12-23
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
*
Fix weird (and wrong) comment in test.cpp
Kahrl
2014-12-21
*
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
*
Suppress compiler warning
Craig Robbins
2014-12-18
*
Remove manual biome noise translation
kwolekr
2014-12-17
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