| Commit message (Expand) | Author | Age |
... | |
* | Add (optional) client-side saving of server map to disk | sfan5 | 2014-11-19 |
* | Remove unused rangelim function (the macro still exists) | Kahrl | 2014-11-19 |
* | Fix double free bug when server is shut down | Craig Robbins | 2014-11-15 |
* | Fix NoisePerlin3DEased return value | kwolekr | 2014-11-14 |
* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
* | Fix compilation under some Linux distributions | kwolekr | 2014-11-13 |
* | Mapgen v7: Fix uninitialized spflags | kwolekr | 2014-11-12 |
* | Add eased 3d point-value noise functions | kwolekr | 2014-11-12 |
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
* | Fix profiler values not being updated (F6) and not being logged | Craig Robbins | 2014-11-11 |
* | Serverlist: announce mg_name from map_meta.txt instead of minetest.conf | Kahrl | 2014-11-10 |
* | Merge pull request #1825 from Zeno-/control_key_cache | Zeno- | 2014-11-10 |
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| * | Create faster key cache for main game loop (client) | Craig Robbins | 2014-11-10 |
* | | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 |
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* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Stop inserting empty lines at end of minetest.conf file each time it is rewri... | Craig Robbins | 2014-11-08 |
* | Fix regressions and minor improvements in refactor_the_game | Craig Robbins | 2014-11-08 |
* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ... | paramat | 2014-11-08 |
* | Speed up removing a node (less block mesh updates). | RealBadAngel | 2014-11-08 |
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
* | Address issues related to refactoring the_game | Craig Robbins | 2014-11-03 |
* | Fix regression: mouse wheel couldn't scroll from last hotbar item to first | Kahrl | 2014-11-02 |
* | Cleanup and (mostly) document util/string.h and (very) minor refactoring | Craig Robbins | 2014-11-02 |
* | Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings | Kahrl | 2014-11-02 |
* | Fix unit tests failing if IPv6 not available | Craig Robbins | 2014-11-02 |
* | Modified dtime calculation method in limitFps() | Craig Robbins | 2014-11-02 |
* | Refactor the_game() to make it more understandable and maintainable. | Craig Robbins | 2014-11-02 |
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
* | Fix erroneous lua_pop parameter | kwolekr | 2014-10-30 |
* | Fix uninitialized variable warning | kwolekr | 2014-10-30 |
* | mapgen: Resolve nodes in ctor rather than makeChunk | kwolekr | 2014-10-30 |
* | Check minetest.hud_change() parameters on conversion (Fix #1714) | kwolekr | 2014-10-30 |
* | Fix bug introduced by me (Zeno) | Craig Robbins | 2014-10-29 |
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
* | Added names colours and refactored parseColorString() | Craig Robbins | 2014-10-29 |
* | Refactor decoration-related code | kwolekr | 2014-10-29 |
* | Fix various indentation issues | PenguinDad | 2014-10-28 |
* | Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible... | Craig Robbins | 2014-10-28 |
* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
* | Prevent invalid memory access under failure conditions | kwolekr | 2014-10-28 |
* | Change license of noise implementation to Simplified BSD | kwolekr | 2014-10-27 |
* | Add support for eased 3d noise | kwolekr | 2014-10-27 |
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
* | Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism | Kahrl | 2014-10-24 |
* | Remove remenants of mob code | Pavel Puchkin | 2014-10-23 |
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-22 |
* | Search for subgames using $MINETEST_SUBGAME_PATH. | David Thompson | 2014-10-22 |