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* Fix generating winresource.o with build dir != source dirSfan52014-03-11
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
* Fix race condition on exit to menusapier2014-03-09
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Stop wasting time in abm - performance improvementCiaran Gultnieks2014-03-06
* Replace pause and message menu by formspec onessapier2014-03-05
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Improved win32 file version informationsapier2014-03-02
* Fix for unloaded but active block problemCiaran Gultnieks2014-03-02
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Fix MSVC buildBlockMen2014-02-26
* Fix test for broken LuaJIT versions, solves #1152Sfan52014-02-23
* Fix g_settings not being includedSfan52014-02-16
* Fix broken cross-compilingSfan52014-02-16
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Accept any error response code for missing index.mthKahrl2014-02-15
* Add check to avoid usage of broken LuaJIT < 2.0.0beta8sapier2014-02-13
* Fix possible missing unlock of env_locksapier2014-02-12
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove lots of dead codesapier2014-02-07
* Fix invalid check for fread error on extracting zipsapier2014-02-07
* Fix memory leak in database migrationSelat2014-02-07
* Add missing headerBlockMen2014-02-06
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix another heap-use-after-free in pause menu.Ilya Zhuravlev2014-02-04
* Fix unexpected preprocessor directive in gettext.cppIlya Zhuravlev2014-02-04
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Settings: Add no-exception variants of each get methodkwolekr2014-02-03
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Remove noisy error messages, prepend "pathfinder: " to pathfinder messagessapier2014-02-03
* Add missing "-" to list of allowed chars in media filenamessapier2014-02-02
* Add additional check to avoid broadcasting private messages in error conditionssapier2014-02-02
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* New HUD element - waypoint.RealBadAngel2014-01-26
* Fix bug only half of unreliable queue handled per step in worst casesapier2014-01-26
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Include system info in the HTTP user agent on WindowsSfan52014-01-23