| Commit message (Expand) | Author | Age |
* | Fix i18n of some strings. | arsdragonfly | 2013-07-02 |
* | Decoration: Add schematic rotation support | kwolekr | 2013-07-01 |
* | Disable collision fix, its broke unit tests | proller | 2013-07-01 |
* | Fix sand, gravel falling stuck | proller | 2013-06-30 |
* | LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ... | kwolekr | 2013-06-29 |
* | Optimize liquid queue on generate map for liquid_finite | proller | 2013-06-30 |
* | Make generated water a shade darker to match up with older versions | kwolekr | 2013-06-28 |
* | Dont write player files all the time | PilzAdam | 2013-06-28 |
* | Apply various fixes to several things | kwolekr | 2013-06-27 |
* | LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b... | kwolekr | 2013-06-27 |
* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
* | Add Lua PerlinNoiseMap:get#dMap_flat API | kwolekr | 2013-06-27 |
* | Add minetest.get_mapgen_object to API | kwolekr | 2013-06-27 |
* | Fix issue of VManip occasionally not blitting back blocks, and pitch black li... | kwolekr | 2013-06-27 |
* | Add LuaVoxelManip | kwolekr | 2013-06-27 |
* | Fix ipv6 on windows | proller | 2013-06-24 |
* | Cavegen: fix division by 0 with abnormal max tunnel diameter sizes | kwolekr | 2013-06-23 |
* | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller | 2013-06-23 |
* | New math mapgen with fractal based worlds | proller | 2013-06-23 |
* | Add support for IPv6 | proller | 2013-06-23 |
* | Decoration: Add support for zero probability, fix breakage from last commit | kwolekr | 2013-06-22 |
* | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam | 2013-06-22 |
* | A handful of minor fixes to various things | kwolekr | 2013-06-22 |
* | Decoration: Add Schematic decoration type | kwolekr | 2013-06-22 |
* | Add a setting for max loop count per step in liquid update | PilzAdam | 2013-06-20 |
* | Make minetest.debug accept multiple parameters; convert them to string | Kahrl | 2013-06-21 |
* | Play placing sound only if place prediction was successful | PilzAdam | 2013-06-19 |
* | Dont dig or place nodes if interact priv is missing (clientside) | PilzAdam | 2013-06-19 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Decoration: Place decorations in mgv6, check if air or cignore before placement | kwolekr | 2013-06-17 |
* | Show number of objects in client environment in profiler (F6) | Kahrl | 2013-06-18 |
* | Formspec: Don't perform black magic if selected item fits the guess | Kahrl | 2013-06-18 |
* | Fix calculation of selected item (for not drawing it) in formspec | Kahrl | 2013-06-18 |
* | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 |
* | Decoration, Ore: Resolve node names on Mapgen init | kwolekr | 2013-06-17 |
* | Decoration: Change divlen to sidelen | kwolekr | 2013-06-17 |
* | Add initial Decoration support, many misc. improvements & modifications | kwolekr | 2013-06-17 |
* | Extend a delay in TestConnection from 50 to 100 milliseconds. | Kahrl | 2013-06-17 |
* | Tweak IDropAction restriction handling in server.cpp | Kahrl | 2013-06-16 |
* | Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g | Kahrl | 2013-06-16 |
* | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 |
* | Add basic unicode support to the console (linux workaround) | Esteban I. Ruiz Moreno | 2013-06-15 |
* | Reset dig_time when switching to a tool that cant dig the current node | PilzAdam | 2013-06-13 |
* | Enable word wrapping in profiler IGUIStaticText (freetype needs this) | Kahrl | 2013-06-13 |
* | Play player_damage.ogg when recieving damage and additionally play player_fal... | PilzAdam | 2013-06-12 |
* | Fix class/struct forward declaration inconsistencies (good on ya, MSVC) | Kahrl | 2013-06-06 |
* | Revert "Fix multiple texture support for animated meshnodes." (broke existing... | PilzAdam | 2013-06-06 |
* | Close console when it loses focus but it is still on screen | Esteban I. Ruiz Moreno | 2013-06-05 |
* | Only add ^[forcesingle to get raw texture if atlas is used | Kahrl | 2013-06-04 |
* | Fix multiple texture support for animated meshnodes. | stujones11 | 2013-06-03 |