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* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-29
* Tune gravel and picksPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Tune the tool speed thingPerttu Ahola2011-11-29
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
* Clean headers a bitPerttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
* Generalize selection boxesPerttu Ahola2011-11-29
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-29
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-29
* Handle undefined objects betterPerttu Ahola2011-11-29
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Make it actually buildPerttu Ahola2011-11-29
* Add LuaPerttu Ahola2011-11-29
* Better spawn position finding and checkingPerttu Ahola2011-11-13
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-07
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-07
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
* Command-line signal handling for WindowsConstantin Wenger2011-11-06
* Make water invisible next to underwater glassPerttu Ahola2011-11-05
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
* Tune occlusion culling a bit morePerttu Ahola2011-11-03
* Tune occlusion culling a bitPerttu Ahola2011-11-03