Commit message (Collapse) | Author | Age | |
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* | Server: Improve some log messages (#9820) | sfan5 | 2020-05-05 |
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* | Fix broken client if openal cannot be opened (#9804) | Loïc Blot | 2020-05-05 |
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* | Sky API: Rename *_tint to fog_*_tint for consistency | SmallJoker | 2020-05-05 |
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* | Rename moveresult speed to velocity | SmallJoker | 2020-05-05 |
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* | Change default keys for cam/minimap to C/V (#9779) | Wuzzy | 2020-05-04 |
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* | Add 'content_offset' and 'padding' style properties for buttons (#9661) | Hugues Ross | 2020-05-02 |
| | | | | * Add padding and content_offset style properties to buttons | ||
* | Auto delete MetaData when = 0 (#8770) | Lejo | 2020-05-02 |
| | | | | * Auto delete MetaData when = 0 | ||
* | set_fov: Add support for time-based transitions (#9705) | ANAND | 2020-05-02 |
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* | Allow connection info to be missing from minetest.get_player_information() ↵ | sfan5 | 2020-05-01 |
| | | | | | | (#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a. | ||
* | Give the online lua mainmenu also the client_list and mods (#8691) | Lejo | 2020-05-01 |
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* | Fix gettext detection and locale building (#9772) | Juozas | 2020-04-29 |
| | | | broken since a368e7e | ||
* | Add MetricsBackend with prometheus counter support | Loic Blot | 2020-04-29 |
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* | Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) | ANAND | 2020-04-28 |
| | | | | | PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar | ||
* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
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* | Remove /LTCG from when compiling with clang-cl (#9765) | k.h.lai | 2020-04-27 |
| | | | | Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows | ||
* | Fix detection of in-place path_locale when RUN_IN_PLACE=0 | sfan5 | 2020-04-27 |
| | | | | | broken by 2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect) fixes #9745 | ||
* | Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp | sfan5 | 2020-04-27 |
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* | Forbid object:attach(obj, ...) (#9762) | Loïc Blot | 2020-04-27 |
| | | | Fixes #9761 | ||
* | Script: Enforce type checks if not nil (#9748) | SmallJoker | 2020-04-27 |
| | | | | * Script: Enforce type checks if not nil | ||
* | Fix truncation warning for F1000_MIN, F1000_MAX | sfan5 | 2020-04-27 |
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* | script: Put getGuiEngine() inside a client-only #ifdef | sfan5 | 2020-04-27 |
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* | script: Fix add_entity returning unusable ref if object deleted in on_activate | sfan5 | 2020-04-27 |
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* | Add PostgreSQL authentication backend (#9756) | Loïc Blot | 2020-04-27 |
| | | | | * Add PostgreSQL authentication backend | ||
* | Remove unused lookup table from noise.cpp | sfan5 | 2020-04-26 |
| | | | | closes #9757 | ||
* | Fix mapgen settings in minetest.conf being ignored (#9737) | sfan5 | 2020-04-26 |
| | | | broken since e8a8185d24897ccf964327017effae81aa1c9d40 | ||
* | Fix UpdateBonePosition() breaking animations (#9577) | theviper121 | 2020-04-26 |
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* | Add `animated_image` to clickthrough elements (#9724) | v-rob | 2020-04-25 |
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* | mapblock_mesh: Optimize a few things (#9713) | sfan5 | 2020-04-25 |
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* | Ensure game is shutdown if server throws exception (#9742) | Paul Ouellette | 2020-04-25 |
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* | Simplify how parseElement splits element string (#9726) | Pierre-Yves Rollo | 2020-04-25 |
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* | Add server side translations capability (#9733) | EvidenceB Kidscode | 2020-04-25 |
| | | | | * Add server side translations capability | ||
* | Add LevelDB auth database. (#9476) | luk3yx | 2020-04-23 |
| | | | | * Add leveldb auth database. | ||
* | Camera: Fix shootline line offsets II (#9730) | SmallJoker | 2020-04-23 |
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* | Android: add OpenGL ES 2 support (#9715) | Maksim | 2020-04-22 |
| | | | .. and bump gradle to 3.6.3 | ||
* | Fix configuration caching in log_deprecated (#9697) | HybridDog | 2020-04-22 |
| | | | | | | * Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu. | ||
* | Improve protocol-level receiving code (#9617) | sfan5 | 2020-04-20 |
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* | Fix alias handling of get_content_id (#9712) | sfan5 | 2020-04-19 |
| | | | fixes #9632 | ||
* | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov | 2020-04-19 |
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* | script: Move SAO usability check so that it covers all functions (#9698) | sfan5 | 2020-04-18 |
| | | | see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1 | ||
* | Formspec: allow lists to change size and existence while the formspec is ↵ | DS | 2020-04-18 |
| | | | | | open (#9700) Fixes #9640. | ||
* | Apply a scrollbar's default value to scroll containers (#9699) | DS | 2020-04-18 |
| | | | Fixes #9691. | ||
* | serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689) | HybridDog | 2020-04-18 |
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* | Android: fix handling non-latin characters on older Android devices (#9309) | Maksim | 2020-04-17 |
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* | Rename "subgame" to "game" in 2 error messages (#9680) | Wuzzy | 2020-04-17 |
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* | Add an option to disable unittest build, & disable them on Docker build (#9677) | Loïc Blot | 2020-04-16 |
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* | Drop -Wabi useless flag (#9676) | Loïc Blot | 2020-04-16 |
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* | Android: fix formspec input for AArch64 devices (#9685) | Maksim | 2020-04-16 |
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* | Camera: Fix shooting line offsets (#9681) | SmallJoker | 2020-04-16 |
| | | | | Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code. | ||
* | Swap out -ffast-math for a safe subset of optimization flags (#9682) | sfan5 | 2020-04-16 |
| | | | | It caused more trouble than its worth. fixes #3943, fixes #5330 | ||
* | Optimize get_objects_inside_radius calls (#9671) | Loïc Blot | 2020-04-16 |
| | | | | | | | | | * Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results |