| Commit message (Expand) | Author | Age |
* | Close settings files and save them correctly | SmallJoker | 2014-12-06 |
* | Add workaround for failing clang build | sfan5 | 2014-12-06 |
* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
* | Add name of node 'pointed at' to debug | Craig Robbins | 2014-12-05 |
* | Fix MSVC build | SmallJoker | 2014-12-05 |
* | Recalculate normals for mesh #0. Fix for issue #1902. | RealBadAngel | 2014-12-05 |
* | (INTERIM) Make sizes of the font in formspecs consistent and not so large | Craig Robbins | 2014-12-05 |
* | Optimise VoxelManipulator::copyFrom | Craig Robbins | 2014-12-04 |
* | Right mouse button behaviour for craft/inventory If right mousebutton clicked... | Craig Robbins | 2014-12-04 |
* | Settings: Various setting group fixes and enhancements | kwolekr | 2014-12-04 |
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o... | paramat | 2014-12-03 |
* | Settings: Fix getNoiseParamsFromValue() | kwolekr | 2014-12-02 |
* | Use setting groups for NoiseParams | kwolekr | 2014-12-02 |
* | Fix settings callback "call" lost on rebase | sapier | 2014-12-01 |
* | Fix node 0,0,0 being highlighted when enable_node_highlighting == false | Craig Robbins | 2014-12-01 |
* | Fix build | Craig Robbins | 2014-12-01 |
* | LuaSettings: Sanitize setting name strings | kwolekr | 2014-11-30 |
* | Fix segfault at exit caused by non grabbed font | Kahrl | 2014-11-30 |
* | settings: Add setting groups and multiline entries | kwolekr | 2014-11-30 |
* | Make hud use fontengine too | sapier | 2014-11-30 |
* | Scale form elements consistently | Zefram | 2014-11-30 |
* | Implement proper font handling | sapier | 2014-11-30 |
* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 |
* | Fix MSVC compiling error (argc/argv not available to pass to init_gettext) | SmallJoker | 2014-11-29 |
* | Fix regression with command line --go option | Craig Robbins | 2014-11-28 |
* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
* | Wield: always obey anisotropic_filter setting, not just for hi res textures | Kahrl | 2014-11-26 |
* | EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below | Kahrl | 2014-11-26 |
* | added enable_build_where_you_stand option | Sokomine | 2014-11-27 |
* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
* | Only set the camera update keymap when using a debug build | rubenwardy | 2014-11-26 |
* | Fix Android main menu crash, and user data directory check. | Kodexky | 2014-11-26 |
* | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | 2014-11-26 |
* | Fix client "double saving" simple singleplayer local maps | Craig Robbins | 2014-11-26 |
* | Fixes for Android build errors. Enable sensor landscape rotation. | KodexKy | 2014-11-25 |
* | Port createForsythOptimizedMesh from Irrlicht 1.8 | RealBadAngel | 2014-11-23 |
* | Fix regression with USE_REDIS (refactor_main) | Craig Robbins | 2014-11-23 |
* | refactor main.cpp | Craig Robbins | 2014-11-23 |
* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
* | Fix compiling if no endian.h found | Pavel Puchkin | 2014-11-22 |
* | serialize.h: use machine native byte swapping if available, fall-back to prev... | Rafael Reilova | 2014-11-21 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
* | Mgv5 1 up 1 down overgeneration for biome surface continuity | paramat | 2014-11-20 |
* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 |
* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
* | Fix raillike bug (currently manifests itself on Android), and minor improveme... | Kodexky | 2014-11-20 |
* | Clean up rollback | ShadowNinja | 2014-11-19 |
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |