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* Remove noisy error messages, prepend "pathfinder: " to pathfinder messagessapier2014-02-03
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* Add missing "-" to list of allowed chars in media filenamessapier2014-02-02
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* Add additional check to avoid broadcasting private messages in error conditionssapier2014-02-02
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* Add propper client initializationsapier2014-01-31
| | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
* New HUD element - waypoint.RealBadAngel2014-01-26
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* Fix bug only half of unreliable queue handled per step in worst casesapier2014-01-26
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* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* Include system info in the HTTP user agent on WindowsSfan52014-01-23
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* Connection: Stop processing malformed packet when encounteredkwolekr2014-01-21
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* Fix curl dll not getting installed when sound is disabledSfan52014-01-21
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* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
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* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
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* Deindent HTTPFetchRequest::HTTPFetchRequest()ShadowNinja2014-01-16
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* Prevent player jumping into nodes from belowBlockMen2014-01-16
| | | | Fixes camera glitch and cheating at drowning
* Prevent placing node when player would be inside new nodeBlockMen2014-01-15
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* Fix win32 reading semaphore count not working (broke all queues)sapier2014-01-15
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* Make default User-agent follow RFC 2616ShadowNinja2014-01-15
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* Fix building with MinGWSfan52014-01-15
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* Fix building under MSVCBlockMen2014-01-14
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* Add formspec tableKahrl2014-01-13
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
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* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Add InvRef::get/set_lists()ShadowNinja2014-01-11
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* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-11
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* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
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* Add forceloadingNovatux2014-01-11
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* Fix check for max_fd == -1 should actually be max_fd != -1sapier2014-01-10
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* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Set locale properly when built without gettext supportPerttu Ahola2014-01-09
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* Don't lookup node texts in a endless recursion loopsapier2014-01-07
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* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Fix wrong named masterserver announce variableproller2014-01-07
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* Send long announce as POST, show OS in useragentproller2014-01-07
| | | | | Add lag reporting to masterserver (average dtime) StyledWriter -> FastWriter in masterserver announce
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* Add function to deregister a profiler from profiler listsapier2014-01-06
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* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
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* BUILD: fix cmake list parsinghasufell2014-01-05
| | | | because cmake is unable to parse it's own lists properly
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
| | | | | | | | | | | This can solve numerous problems such as: http://www.cmake.org/Bug/view.php?id=13959 http://www.cmake.org/Bug/view.php?id=14601 If pkg-config or freetype2.pc is not found, then fall back to the FindFreetype.cmake module logic. Restrict to UNIX since I only tested it here.
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
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* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
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* Fix objects being selected behind a nodeNovatux2014-01-02
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* Fix exception caused by destroying sockets on Server shutdownkwolekr2013-12-31
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* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
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