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*
Handle ActiveBlockModifier intervals properly, down to 1s
Perttu Ahola
2011-11-29
*
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
*
Lua interface for ActiveBlockModifier
Perttu Ahola
2011-11-29
*
Remove creation of builtin.lua defined minetest.registered_* tables in C
Perttu Ahola
2011-11-29
*
For consistency, implement calling of on_chat_message callbacks in C
Perttu Ahola
2011-11-29
*
Implement callback registration in Lua instead of C
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Add chat message callback and send functions
Perttu Ahola
2011-11-29
*
Print errors from local log to chat
Perttu Ahola
2011-11-29
*
Add a third log output interface method
Perttu Ahola
2011-11-29
*
Use log_deregister_thread in EmergeThread
Perttu Ahola
2011-11-29
*
Add log_remove_output and log_deregister_thread
Perttu Ahola
2011-11-29
*
Fix mod dependency sort
Perttu Ahola
2011-11-29
*
Warn about unsatisfied dependencies
Perttu Ahola
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Fix a random commented-out piece of lighting code, altough it doesn't work an...
Perttu Ahola
2011-11-29
*
Optimize lighting by a tiny bit
Perttu Ahola
2011-11-29
*
Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...
Perttu Ahola
2011-11-29
*
Fix default value of visual in LuaEntityProperties
Perttu Ahola
2011-11-29
*
Allow server-side teleporting
Perttu Ahola
2011-11-29
*
Fix and tune player movement checks (make them very loose)
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Fix liquid source backface culling (was not turned off)
Perttu Ahola
2011-11-29
*
Fix player getting thrown underground after connecting
Perttu Ahola
2011-11-29
*
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Improve player movement speed checking
Perttu Ahola
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
If available, use local textures instead of those sent by server
Perttu Ahola
2011-11-29
*
Make lighting update occur immediately after ClientActiveObject addition to m...
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Optimize active block modifier stuff (was left horribly unoptimized after mak...
Perttu Ahola
2011-11-29
*
Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
*
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
*
Lua setting getter
Perttu Ahola
2011-11-29
*
remove get_nodedef
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Remove give_initial_stuff
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
*
Fix random node definition stuff
Perttu Ahola
2011-11-29
*
builtin.lua
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
*
Fix "warning: comparison between signed and unsigned integer expressions"
Perttu Ahola
2011-11-29
*
Duplicate last tile image automatically to all for lua node definitions
Perttu Ahola
2011-11-29
*
Make map generator more responsive
Perttu Ahola
2011-11-29
*
Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
*
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
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