| Commit message (Expand) | Author | Age |
... | |
* | Dont make fastface if tile is not seamless | RealBadAngel | 2016-02-21 |
* | Little collision.cpp cleanups | Loic Blot | 2016-02-20 |
* | Fix jumping at node edge | gregorycu | 2016-02-19 |
* | Don't print locale directory error message when GetText is disabled | ShadowNinja | 2016-02-19 |
* | Ignore spaces in secure.trusted_mods setting | Jeija | 2016-02-19 |
* | Minimap: show player markers | RealBadAngel | 2016-02-19 |
* | Camera: Don't count camera offset twice for Nametagged CAOs | RealBadAngel | 2016-02-19 |
* | Require request_insecure_environment to be called from the mod's main scope | ShadowNinja | 2016-02-19 |
* | Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 | paramat | 2016-02-19 |
* | HOTFIX: fix too agressive block culling | RealBadAngel | 2016-02-18 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Clientiface: remove "value is dummy" from docs | est31 | 2016-02-16 |
* | Mapblock mesh: Eliminate meshgen lags | RealBadAngel | 2016-02-16 |
* | Use vertices with tangents only when its needed. | RealBadAngel | 2016-02-15 |
* | Player::accelerateHorizontal/Vertical should be member of LocalPlayer | Loic Blot | 2016-02-14 |
* | Use proper variable types for uniform sampler layers | RealBadAngel | 2016-02-14 |
* | Formspec: fix broken irrlicht 1.7 build | RealBadAngel | 2016-02-13 |
* | Formspec: recreate item_image_button pressed state for its image and label | RealBadAngel | 2016-02-13 |
* | Remove unused 'm_selection_active' field | est31 | 2016-02-13 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Drop luaentity_common.h which is not included anywhere | Loic Blot | 2016-02-11 |
* | Use single box for halo mesh | RealBadAngel | 2016-02-11 |
* | Set proper GLSL pixel shader version | RealBadAngel | 2016-02-11 |
* | Dump shader programs on compile errors | RealBadAngel | 2016-02-11 |
* | Add '/clearobjects quick' | Kahrl | 2016-02-11 |
* | Fix backface culling when connecting to new servers. | Auke Kok | 2016-02-10 |
* | Fix inverted conditions in shader.cpp | Loic Blot | 2016-02-09 |
* | shader.cpp: don't test twice if shader programs are present | Loic Blot | 2016-02-09 |
* | FormSpec: Add StaticTextSpec and superimpose over item image buttons | RealBadAngel | 2016-02-09 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Remove ClientMap::m_camera_mutex | Kahrl | 2016-02-09 |
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
* | Use inventory_image in the first place for inventory item mesh | RealBadAngel | 2016-02-08 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | small drawItemStack cleanup | est31 | 2016-02-08 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Use tangent space meshes only when shaders are enabled | RealBadAngel | 2016-02-07 |
* | Mgvalleys: fix riverbeds below sea level | Duane Robertson | 2016-02-02 |
* | Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves | paramat | 2016-02-02 |
* | Mgvalleys: use standard caves | Duane Robertson | 2016-01-31 |
* | Fix OSX building issue caused by ad884f2 | Pavel Puchkin | 2016-01-29 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Clocksource: use a better clock if available. | Auke Kok | 2016-01-29 |
* | Don't print whole json data buffer to errorstream on error | est31 | 2016-01-28 |
* | Backface culling: Ignore setting in tiledef from old servers. | Auke Kok | 2016-01-23 |
* | Fix texture tear issue | RealBadAngel | 2016-01-23 |
* | Fix C++11 compilability | est31 | 2016-01-23 |
* | Liquid flow: Prevent water spreading on ignore | paramat | 2016-01-20 |
* | Allow per-tiles culling. | Auke Kok | 2016-01-20 |
* | EmergeManager: Do not queue duplicate block requests | kwolekr | 2016-01-19 |