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*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
fontengine: Fix crash loading PNG/XML fonts from paths without dot
sfan5
2021-06-01
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Fix base64 validation and add unittests (#10515)
Lars Müller
2021-05-30
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
*
Fix background color of formspec text fields
sfan5
2021-05-30
*
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-30
*
Provide exact error message if postgres connection string missing
sfan5
2021-05-30
*
UnitSAO: Prevent circular attachments
SmallJoker
2021-05-29
*
Fix cloud fog being broken for high clouds
Wuzzy
2021-05-29
*
Fix client crash on when con::PeerNotFoundException is thrown (#11286)
savilli
2021-05-24
*
GUIEditBox: Allow selecting and copying read-only texts
SmallJoker
2021-05-22
*
Fix curl_timeout being ignored for Lua HTTP fetches
sfan5
2021-05-17
*
Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ...
Dmitry Marakasov
2021-05-15
*
Fix overlays for 2D-drawn items
sfan5
2021-05-08
*
Fix build for newer versions of GCC (#11246)
lhofhansl
2021-05-06
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
Use Irrlicht functions to query npot texture support
sfan5
2021-05-05
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: drop unused Hud::smgr
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-05-03
*
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-23
*
Fix two CMake build issues
sfan5
2021-04-21
*
Look for PostgreSQL library properly and fix CI
sfan5
2021-04-20
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
GLES fixes (#11205)
sfan5
2021-04-18
*
Isolate library tables between sandbox and insecure env
sfan5
2021-04-18
*
Fix ignored OpenGLES2 include path and cmake warning
sfan5
2021-04-16
*
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)
SmallJoker
2021-04-13
*
Buildbot changes to allow out-of-tree builds (#11180)
sfan5
2021-04-11
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
*
Don't reseed stars when changing star count
Wuzzy
2021-04-09
*
Make edit boxes respond to string input (IME) (#11156)
yw05
2021-04-05
*
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
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