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Age
...
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
*
Add multiply texture modifier
sapier
2017-01-30
*
Use fabs() instead of abs() (#5141)
Dániel Juhász
2017-01-30
*
Re-add halo highlight (#5130)
Dániel Juhász
2017-01-30
*
Add console height setting (#5136)
Ezhh
2017-01-30
*
Rename height to scale for openConsole() (#5139)
Zeno-
2017-01-29
*
Fix AIX threading build
ShadowNinja
2017-01-28
*
Fix synchronization issue at thread start
ShadowNinja
2017-01-28
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Plantlike: Fix visual_scale being applied squared (#5115)
Paramat
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Dungeongen: Fix selection of diagonal corridors
paramat
2017-01-26
*
Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2017-01-26
*
Fix after hardware node coloring (#5114)
Dániel Juhász
2017-01-27
*
Dungeongen: Fix out-of-voxelmanip access segfault
paramat
2017-01-25
*
Block spam messages before calling on_chatmessage callbacks (#4805)
rubenwardy
2017-01-25
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Wrap to positive degree values (#5106)
raymoo
2017-01-24
*
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-24
*
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
paramat
2017-01-23
*
Dungeons: Support nodebox stairs wider than 1 node
paramat
2017-01-23
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...
sfan5
2017-01-22
*
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
*
Add show_statusline_on_connect setting (#5084)
Loïc Blot
2017-01-21
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Fix unknown command message not providing number of cmd
sapier
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Loïc Blot
2017-01-21
*
Do not force deletion of players when mapblock is full (#5081)
Loïc Blot
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix MSVC build Build broken by 98e36d7
SmallJoker
2017-01-19
*
Add particle animation, glow
sfan5
2017-01-18
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Add color names from web page referenced in luaapi doc
sapier
2017-01-15
*
Only set material flag on rendered meshes (#5023)
lhofhansl
2017-01-14
*
Fix build with freetype support disabled
sfan5
2017-01-14
*
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-14
*
Fix missing const in ServerActiveObject::getStaticData
Loic Blot
2017-01-14
*
Organize defaultsettings.cpp
ShadowNinja
2017-01-13
*
Main menu tweaks
ShadowNinja
2017-01-13
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Enable mod security by default
ShadowNinja
2017-01-13
*
Meshes: Make object mesh face shading consistent
paramat
2017-01-13
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