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path: root/textures/base/pack/halo.png
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* Halo: Highlight selected faceRealBadAngel2016-11-12
| | | | | This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
* Change default halo.png for better visibility.RealBadAngel2014-09-19
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* Node highlighting.RealBadAngel2014-09-17
tairs.register_stair(subname, recipeitem, groups, images, description) minetest.register_node("stairs:stair_" .. subname, { description = description, drawtype = "nodebox", tile_images = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = groups, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, }) minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 4', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) end -- Node will be called stairs:slab_<subname> function stairs.register_slab(subname, recipeitem, groups, images, description) minetest.register_node("stairs:slab_" .. subname, { description = description, drawtype = "nodebox", tile_images = images, paramtype = "light", is_ground_content = true, groups = groups, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, }) minetest.register_craft({ output = 'stairs:slab_' .. subname .. ' 3', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) end -- Nodes will be called stairs:{stair,slab}_<subname> function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab) stairs.register_stair(subname, recipeitem, groups, images, desc_stair) stairs.register_slab(subname, recipeitem, groups, images, desc_slab) end stairs.register_stair_and_slab("wood", "default:wood", {snappy=2,choppy=2,oddly_breakable_by_hand=2}, {"default_wood.png"}, "Wooden stair", "Wooden slab") stairs.register_stair_and_slab("stone", "default:stone", {cracky=3}, {"default_stone.png"}, "Stone stair", "Stone slab") stairs.register_stair_and_slab("cobble", "default:cobble", {cracky=3}, {"default_cobble.png"}, "Cobble stair", "Cobble slab") stairs.register_stair_and_slab("brick", "default:brick", {cracky=3}, {"default_brick.png"}, "Brick stair", "Brick slab") stairs.register_stair_and_slab("sandstone", "default:sandstone", {crumbly=2,cracky=2}, {"default_sandstone.png"}, "Sandstone stair", "Sandstone slab")