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* Add support for Android 2.3+sapier2014-06-29
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef S_PLAYER_H_
#define S_PLAYER_H_

#include "cpp_api/s_base.h"
#include "irr_v3d.h"
#include "util/string.h"

struct ToolCapabilities;

class ScriptApiPlayer : virtual public ScriptApiBase
{
public:
	virtual ~ScriptApiPlayer();

	void on_newplayer(ServerActiveObject *player);
	void on_dieplayer(ServerActiveObject *player);
	bool on_respawnplayer(ServerActiveObject *player);
	bool on_prejoinplayer(const std::string &name, const std::string &ip,
			std::string *reason);
	void on_joinplayer(ServerActiveObject *player);
	void on_leaveplayer(ServerActiveObject *player, bool timeout);
	void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
	bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
			float time_from_last_punch, const ToolCapabilities *toolcap,
			v3f dir, s16 damage);
	s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
	void on_playerReceiveFields(ServerActiveObject *player,
			const std::string &formname, const StringMap &fields);
};

#endif /* S_PLAYER_H_ */